mesa: 317e136ef0f1e5e21ee0edb309b3bd8242b29f35 (master 12.1.0-devel) $ ./bin/glslparsertest tests/spec/glsl-1.30/compiler/switch-statement/switch-case-duplicated.vert fail 1.30 Successfully compiled vertex shader tests/spec/glsl-1.30/compiler/switch-statement/switch-case-duplicated.vert: Shader source: // [config] // expect_result: fail // glsl_version: 1.30 // [end config] // // From page 57 (page 63 of the PDF) of the GLSL 1.30 spec: // // "It is an error to have more than one default or a replicated // constant-expression." #version 130 void main() { int tmp = 0; switch (1) { case 0: case 0: tmp = 1; } gl_Position = vec4(0.0); } PIGLIT: {"result": "fail" } ee02a5e330151630be871decde563ddbf192465c is the first bad commit commit ee02a5e330151630be871decde563ddbf192465c Author: Eric Anholt <eric@anholt.net> Date: Tue Aug 9 00:11:13 2016 -0700 prog_hash_table: Convert to using util/hash_table.h. Improves glretrace -b servo.trace (a trace of Mozilla's servo rendering engine booting, rendering a page, and exiting) from 1.8s to 1.1s. It uses a large uniform array of structs, making a huge number of separate program resources, and the fixed-size hash table was killing it. Given how many times we've improved performance by swapping the hash table to util/hash_table.h, just do it once and for all. This just rebases the old hash table API on top of util/, for minimal diff. Cleaning things up is left for later, particularly because I want to fix up the new hash table API a little bit. v2: Add UNUSED to the now-unused parameter. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> :040000 040000 db3a1af31820d5ebf2dcb72163446e8708a29613 7e66c80c7f70a38c534a01fb04b8b8dba08081e0 M src bisect run success
*** This bug has been marked as a duplicate of bug 97309 ***
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