mesa: 71465179fc45820dabf933146fb16f044a7363d7 (master 11.3.0-devel) $ ./bin/shader_runner tests/spec/arb_separate_shader_objects/execution/layout-location-named-block.shader_test -auto Failed to link: error: fragment shader input `name2' with explicit location has no matching output error: fragment shader input `name' with explicit location has no matching output PIGLIT: {"result": "fail" } 0d88b15f073d09afed1747d9cdde98f15c7aa28d is the first bad commit commit 0d88b15f073d09afed1747d9cdde98f15c7aa28d Author: Timothy Arceri <timothy.arceri@collabora.com> Date: Thu Dec 17 11:34:09 2015 +1100 glsl: cross validate varyings with a component qualifier This change checks for component overlap, including handling overlap of locations and components by doubles. Previously there was no validation for assigning explicit locations to a location used by the second half of a double. V3: simplify handling of doubles and fix double component aliasing detection V2: fix component matching for matricies Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> :040000 040000 768b158147123bb257d8b61364c297c17e9c4a9b 14114ec9e96bfc1c4561b0af01ae26be79587c94 M src bisect run success
*** This bug has been marked as a duplicate of bug 95242 ***
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