The dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_* tests fail. Setting the "address rounding" bits in SAMPLER_STATE, even for GL_NEAREST filtering, appears to fix these tests, but breaks others (e.g. dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler3d_vertex).
https://lists.freedesktop.org/archives/mesa-dev/2016-March/110214.html fixes all the tests, but it's immensely sketchy.
I ended up pushing that patch despite its sketchiness. commit 60d6a8989ab44cf47accee6bc692ba6fb98f6a9f Author: Kenneth Graunke <kenneth@whitecape.org> Date: Mon Mar 7 23:54:53 2016 -0800 i965: Set address rounding bits for GL_NEAREST filtering as well.
I had to revert the patch as it caused dEQP regressions on Sandybridge (apparently my CI build doesn't test those).
This was fixed by mesa 935ce14
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.