Bug 94449 - Implement the invariant keyword
Summary: Implement the invariant keyword
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: glsl-compiler (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: Jason Ekstrand
QA Contact: Intel 3D Bugs Mailing List
URL:
Whiteboard:
Keywords:
: 90901 (view as bug list)
Depends on:
Blocks: i965-deqp
  Show dependency treegraph
 
Reported: 2016-03-09 00:55 UTC by Kenneth Graunke
Modified: 2019-03-14 08:40 UTC (History)
1 user (show)

See Also:
i915 platform:
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Description Kenneth Graunke 2016-03-09 00:55:32 UTC
Mesa's GLSL compiler ignores the "invariant" keyword.  This needs to be implemented.

Some tests in dEQP-GLES3.functional.shaders.invariance.* currently fail because of this.  Some pass by luck.  Handling "invariant" correctly should fix all of these.
Comment 1 Kenneth Graunke 2016-03-09 00:56:03 UTC
*** Bug 90901 has been marked as a duplicate of this bug. ***
Comment 2 Kenneth Graunke 2016-03-19 06:56:57 UTC
Jason has patches on the mailing list for this.
Comment 3 Kenneth Graunke 2016-03-25 00:15:27 UTC
commit 4e060d80ff92b7fcf9b54cdd5ed00f549db3f573 and earlier fix this.


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