Bug 93456 - Intel D845GVAD2 ubuntu 15.10 GPU Hangs - stuck on render ring
Summary: Intel D845GVAD2 ubuntu 15.10 GPU Hangs - stuck on render ring
Status: NEW
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i830 (show other bugs)
Version: 10.6
Hardware: x86 (IA32) Linux (All)
: medium critical
Assignee: Default DRI bug account
QA Contact: Default DRI bug account
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2015-12-20 08:22 UTC by sb
Modified: 2016-09-20 12:27 UTC (History)
1 user (show)

See Also:
i915 platform: I845G
i915 features: GPU hang


Attachments
"tar -zcf" compressed archive (72.70 KB, text/plain)
2015-12-20 08:22 UTC, sb
Details

Description sb 2015-12-20 08:22:10 UTC
Created attachment 120600 [details]
"tar -zcf" compressed archive

New installation of ubuntu 15.10 tried. Previously was using ubuntu 11.04 with intel i915 linux drivers.
Installed latest intel drivers using :
intel-linux-graphics-installer_1.2.1-0intel2_i386.deb and 
Graphics (Unity Windows Manager) still operational - but is slow. Compiz normally taking 50% of cpu time.

Files included in this report
error.gz : compressed crash dump file from sys error directory

info.txt : uname, os, h/w and xrandr

intel_reg_dump.txt : using "intel_reg dump" utility

dmesg.txt : post boot-up

lshw.txt : post boot-up

vbios.dmp : using procedure on website
Comment 1 yann 2016-09-20 12:27:44 UTC
There were improvements pushed in kernel and Mesa that will benefit to your system, so please re-test with latest kernel & Mesa to see if this issue is still occurring (including new installer in https://01.org/linuxgraphics/downloads)

Kernel: 4.2.0-16-generic
Platform: 82845G/GL[Brookdale-G]/GE - (pci id: 0x2562)
Mesa: 10.6.0 [Please confirm your mesa version]

In the meantime, assigning to Mesa product (please let me know if I am mistaken with this GPU Hang).

From this error dump, hung is happening in render ring batch with active head at 0x00000154, with 0x41900000 (2D UNKNOWN) as IPEHR.

Batch extract (around 0x00000154):

0x00000128:      0x7d030081: 3DSTATE_LOAD_STATE_IMMEDIATE_2
0x0000012c:      0x82000180:    TB0C
0x00000130:      0x02000180:    TB0A
0x00000134:      0x7d030804: 3DSTATE_LOAD_STATE_IMMEDIATE_2
0x00000138:      0x01481000:    TM0S0: offset=0x01481000,
0x0000013c:      0x02205cc0:    TM0S1: height=17, width=23,
0x00000140:      0x7c08c088:    TM0S2: pitch=3972,
0x00000144:      0x7f1c000b:    TM0S3
0x00000148:      0x41c00000:    TM0S4: dflt color
0x0000014c:      0x41900000: 2D UNKNOWN
0x00000150:      0x4455c000: XY_SETUP_MONO_PATTERN_SL_BLT (rgb enabled, alpha disabled, src tile 1, dst tile 0)
Bad count in XY_SETUP_MONO_PATTERN_SL_BLT
0x00000154:      0x3f800000:    format 8888, pitch 0, rop 0x80, clipping disabled,
0x00000158:      0x00000000:    cliprect (0,0)
0x0000015c:      0x41900000:    cliprect (0,16784)
0x00000160:      0x444fc000:    setup dst offset 0x444fc000
0x00000164:      0x3f800000:    setup background color
0x00000168:      0x00000000:    setup foreground color
0x0000016c:      0x00000000:    mono pattern dw0
0x00000170:      0x444fc000:    mono pattern dw1
0x00000158:      0x00000000: MI_NOOP


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