mesa: 1e97b41893a4f53a71ee141a5e8a046fed7b49cd (master 11.1.0-devel) SCons MinGW build error Compiling src/mesa/main/shader_query.cpp ... src/mesa/main/shader_query.cpp: In function ‘char* get_top_level_name(const char*)’: src/mesa/main/shader_query.cpp:841:34: error: ‘strndup’ was not declared in this scope return strndup(name, name_size); ^
9b477ad49d3f82503a1b8ba23dedfc05cd848fe8 is the first bad commit commit 9b477ad49d3f82503a1b8ba23dedfc05cd848fe8 Author: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Date: Wed May 6 08:11:02 2015 +0200 main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for ARB_program_interface_query Including TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDE queries. v2: - Use std430_array_stride() to get top level array stride following std430's rules. Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> :040000 040000 8d709c20412a7fe398eeb053c35c9c33c206e6a8 24f601f65300943b6d44fa60970899d2d8173e12 M src bisect run success
Yes, that function isn't even c99. It is used in a couple more places in mesa, but afaict in no code which is compiled with windows.
Patch sent for review: http://lists.freedesktop.org/archives/mesa-dev/2015-September/095514.html Vinson, Would you mind testing it with SCons on MinGW?
As commented here [0], I will create a different patch to tackle this issue. [0] http://lists.freedesktop.org/archives/mesa-dev/2015-September/095540.html
Should be fixed by: commit bea66d22f2c0e97242c15652376ae4e82779f343 Author: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Date: Mon Sep 28 14:23:34 2015 +0200 util: implement strndup for WIN32 v2: - Add strndup.h to Makefile.sources (Emil) - Use calloc instead of malloc (Emil). - Check if allocation fails (Emil, Jose) - Add '#pragma once' and include stdlib.h to strndup.h (Jose) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92124 Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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