get-active-attrib-returns-all-inputs.c tests\spec\gl-3.2\get-active-attrib-returns-all-inputs.c(85) : error C2057: expected constant expression tests\spec\gl-3.2\get-active-attrib-returns-all-inputs.c(85) : error C2466: cannot allocate an array of constant size 0 tests\spec\gl-3.2\get-active-attrib-returns-all-inputs.c(85) : error C2133: 'name' : unknown size commit d34a541f2bdd8bbffb32434bfef9b7c55245c6b1 Author: Nicholas Mack <nichmack@gmail.com> Date: Fri Sep 6 12:36:20 2013 -0700 Test that all vertex shader inputs are enumerated by GetActiveAttrib(). This includes built-ins such as gl_InstanceID and gl_VertexID. v2: Restructure test to check attrib names on an individual basis Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
commit 4ce08170acc8e840b5dbb360939d511b5bf994d4 Author: Nicholas Mack <nichmack@gmail.com> Date: Tue Oct 1 13:12:24 2013 -0700 Don't use dynamically sized arrays. Fix MSVC build error. get-active-attrib-returns-all-inputs.c(85) : error C2057: expected constant expression get-active-attrib-returns-all-inputs.c(85) : error C2466: cannot allocate an array of constant size 0 get-active-attrib-returns-all-inputs.c(85) : error C2133: 'name' : unknown size Cc: Vinson Lee <vlee@freedesktop.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70015 Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Tested-by: Vinson Lee <vlee@freedesktop.org>
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