piglit: 1ae53f59681a0aa099234f78038b6b75468f0b3e (master) Run arb_texture_cube_map_array-sampler-cube-array-shadow on Mesa softpipe. $ ./bin/arb_texture_cube_map_array-sampler-cube-array-shadow -auto Probe color at (101,170) Expected: 1.000000 1.000000 1.000000 Observed: 0.000000 0.000000 0.000000 PIGLIT: {'result': 'fail' } 33434954cd9d4c8137ca53f03e11f32ff17ecc34 is the first bad commit commit 33434954cd9d4c8137ca53f03e11f32ff17ecc34 Author: Fabian Bieler <fabianbieler@fastmail.fm> Date: Mon Jun 3 14:39:01 2013 +0200 util: Draw rectangles using triangle strips instead of quads. This is useful for core profile OpenGL contexts and geometry shaders. Signed-off-by: Fabian Bieler <fabianbieler@fastmail.fm> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Paul Berry <stereotype441@gmail.com> :040000 040000 373a1237f2b45d341b3e205f7afcd6b622e6394c 7f57fee724163be511ea63b6fde766b4b7275962 M tests bisect run success
Created attachment 81068 [details] [review] arb_texture_cube_map_array: sample-cube-map-array-shadow don't mix piglit_draw_rect and custom attribute arrays The problem is that my patch swapped the drawing order of the vertices which causes problems for tests that use piglit_draw_rect* with additional attribute arrays. I'll also post this patch along with similar ones for glsl-max-varyings, copyteximage and sampler-cube-shadow to the list.
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