mesa: 1b77d2133c41c4eb475b81967a3e4d39196c7fe1 (master) $ ./bin/glslparsertest tests/spec/glsl-1.10/compiler/expressions/return-01.vert pass 1.10 Failed to compile vertex shader tests/spec/glsl-1.10/compiler/expressions/return-01.vert: 0:15(13): error: void functions can only use `return' without a return argument Shader source: // [config] // expect_result: pass // glsl_version: 1.10 // [end config] #ifdef GL_ES precision mediump float; #endif void A(int i) { } void B(int i) { // This is crazy, but not technically illegal. The value of A(i) has // void type, and the return type of the function is void. return A(i); } attribute vec4 vertex; void main() { B(1); gl_Position = vertex; } PIGLIT: {'result': 'fail' } fcaa48d9cc8937e0ceb59dfd22ef5b6e6fd1a273 is the first bad commit commit fcaa48d9cc8937e0ceb59dfd22ef5b6e6fd1a273 Author: Matt Turner <mattst88@gmail.com> Date: Wed May 22 14:57:04 2013 -0700 glsl: Disallow return with a void argument from void functions. NOTE: This is a candidate for the stable branches. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> :040000 040000 0f448ec3ac51a8f685bb03e735b7af29d6cfb704 507f7f5b5427049ad3ed5fcdbd0f2177dbdd1924 M src bisect run success
Oh, yeah. I just didn't push my piglit patches. Pushed as http://cgit.freedesktop.org/piglit/commit/?id=abb554b527f5eb685ed8f7e274a2578139946bdd
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