Bug 33805 - [bisected] thief in wine causes a gpu hang
Summary: [bisected] thief in wine causes a gpu hang
Status: CLOSED INVALID
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i915 (show other bugs)
Version: git
Hardware: x86 (IA32) Linux (All)
: medium critical
Assignee: Ian Romanick
QA Contact:
URL:
Whiteboard:
Keywords: regression
Depends on:
Blocks:
 
Reported: 2011-02-01 04:50 UTC by Anton Khirnov
Modified: 2017-10-27 20:18 UTC (History)
1 user (show)

See Also:
i915 platform:
i915 features:


Attachments
/sys/kernel/debug/dri/0/i915_error_state after the hang (761.71 KB, application/octet-stream)
2011-02-01 04:50 UTC, Anton Khirnov
Details

Description Anton Khirnov 2011-02-01 04:50:10 UTC
Created attachment 42805 [details]
/sys/kernel/debug/dri/0/i915_error_state after the hang

Running Thief in wine causes a reproducible GPU hang in some areas.

My system is:
kernel 2.6.37
libdrm2 2.4.23
xf86-video-intel: tried 2.13 and 2.14
mesa: tried 7.9 and today's git (84b857ef73011e576a78e2c2419610f4f5bebae4)

contents of i915_error_state attached.
Comment 1 Chris Wilson 2011-02-02 01:19:29 UTC
This seems to be the critical shader:

0x066eb448:      0x7d060004: 3DSTATE_PIXEL_SHADER_CONSTANTS
0x066eb450:      0x00000000:    C0.X = 0.000000
0x066eb454:      0x00000000:    C0.Y = 0.000000
0x066eb458:      0x00000000:    C0.Z = 0.000000
0x066eb45c:      0x00000000:    C0.W = 0.000000
0x066eb460:      0x7d050029: 3DSTATE_PIXEL_SHADER_PROGRAM
0x066eb464:      0x19180000:    PS000: DCL S0 2D
0x066eb468:      0x00000000:    PS000
0x066eb46c:      0x00000000:    PS000
0x066eb470:      0x19083c00:    PS001: DCL T0.xyzw
0x066eb474:      0x00000000:    PS001
0x066eb478:      0x00000000:    PS001
0x066eb47c:      0x19184000:    PS002: DCL S1 2D
0x066eb480:      0x00000000:    PS002
0x066eb484:      0x00000000:    PS002
0x066eb488:      0x19087c00:    PS003: DCL T1.xyzw
0x066eb48c:      0x00000000:    PS003
0x066eb490:      0x00000000:    PS003
0x066eb494:      0x190a3c00:    PS004: DCL DIFFUSE.xyzw
0x066eb498:      0x00000000:    PS004
0x066eb49c:      0x00000000:    PS004
0x066eb4a0:      0x190a5c00:    PS005: DCL SPECULAR.xyz
0x066eb4a4:      0x00000000:    PS005
0x066eb4a8:      0x00000000:    PS005
0x066eb4ac:      0x15300000:    PS006: TEXLD U0, S0, T0
0x066eb4b0:      0x01000000:    PS006
0x066eb4b4:      0x00000000:    PS006
0x066eb4b8:      0x02417f00:    PS007: MOV R5.sat, U0
0x066eb4bc:      0x01230000:    PS007
0x066eb4c0:      0x00000000:    PS007
0x066eb4c4:      0x15300001:    PS008: TEXLD U0, S1, T1
0x066eb4c8:      0x01020000:    PS008
0x066eb4cc:      0x00000000:    PS008
0x066eb4d0:      0x0241bf00:    PS009: MOV R6.sat, U0
0x066eb4d4:      0x01230000:    PS009
0x066eb4d8:      0x00000000:    PS009
0x066eb4dc:      0x02005c14:    PS010: MOV R1.xyz, R5
0x066eb4e0:      0x01230000:    PS010
0x066eb4e4:      0x00000000:    PS010
0x066eb4e8:      0x020060a0:    PS011: MOV R1.w, DIFFUSE.wwww
0x066eb4ec:      0x33330000:    PS011
0x066eb4f0:      0x00000000:    PS011
0x066eb4f4:      0x03005c18:    PS012: MUL R1.xyz, R6, R1
0x066eb4f8:      0x01230101:    PS012
0x066eb4fc:      0x23000000:    PS012
0x066eb500:      0x04203ca4:    PS013: MAD oC, SPECULAR.xyz1, C0, R1
0x066eb504:      0x01254001:    PS013
0x066eb508:      0x23010123:    PS013
0x066eb50c:      0x7d040031: 3DSTATE_LOAD_STATE_IMMEDIATE_1
0x066eb510:      0x0a0fabb8:    S0
0x066eb514:      0x0a0a0000:    S1
0x066eb518:      0x7fa00010: 3DPRIMITIVE sequential indirect POINTLIST, 16 starting from 0
0x066eb51c:      0x00000000:               start
Comment 2 Anton Khirnov 2011-02-02 01:43:00 UTC
I've discovered that the issue isn't present in mesa 7.7.1 (the one currently in debian testing). I'll try to do some bisecting once I have more free time.
Comment 3 Anton Khirnov 2011-02-22 00:04:03 UTC
Sorry for the delay, bisecting reveals that the culprit is:

commit 22cd6f2cb4996de0a30c8f865f7011898ac8b8e2
Author: Brian Paul <brianp@vmware.com>
Date:   Fri Mar 26 10:08:52 2010 -0600

    mesa: only call _mesa_update_state() when necessary in glGet functions
Comment 4 Eric Anholt 2011-07-12 15:45:41 UTC
Well, that bisected commit definitely shouldn't impact driver rendering behavior, so presumably it's just adjusting state update order so that some statechange doesn't get misplaced.

Can you capture a trace using apitrace so we can try to reproduce the failure here?
Comment 5 Kenneth Graunke 2012-03-20 23:59:05 UTC
Is this still an issue?
Comment 6 Elizabeth 2017-10-27 20:17:50 UTC
(In reply to Kenneth Graunke from comment #5)
> Is this still an issue?
No feedback from reporter for too long. Closing. Thank you.


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