System Environment: -------------------------- Libdrm: (master)2.4.22-21-g537703fd4805e9cd352965fce642670986822d22 Mesa: (master)c64447f47de168e82086bc2fb483817b82e59cab Xserver: (master)xorg-server-1.9.99.901-1-g780754050bc9cb1489f92a2a890ab5665e3e6358 Xf86_video_intel: (master)2.13.901-25-g9b967807c2d240488a715509649663aac3583532 Cairo: (master)d3accefd3b9a4db5f07fb1f7bb05fb4238bf36c1 Kernel: (drm-intel-fixes) 1b39d6f37622f1da70aa2cfd38bfff9a52c13e05 Bug detailed description: ------------------------- gl_PointCoord taskes no effect for point sprites. use gl_PointCoord as the gl_FragColor in fragment shader and draw a point, we detect a wrong color. Reproduce steps: ------------------------- build the attachment and run it.
Created attachment 41158 [details] gl_PointCoord takes no effect
Please include the chipset name (945GM, 965GM, GM45, Ironlake, Sandybridge) in bug reports.
I tested it with Ironlake. In fact, this bug happens with pineview too.
*** This bug has been marked as a duplicate of bug 28749 ***
This still fails on Ironlake and PNV (while passing on SNB/IVB). Reopening since the other bug fixed on all these platforms.
commit 92a204b493b447b1cbb06a3d2d350a1e6d2c6887 Author: Eric Anholt <eric@anholt.net> Date: Wed Feb 20 12:58:47 2013 -0800 mesa: Fix setup of ctx->Point.PointSprite for GLES2.
It still exists. output: EGL_VERSION = 1.4 (DRI2) Probe at (124,124) Expected: 0.375000 0.375000 0.000000 Observed: 0.439216 0.560784 0.000000 Probe at (125,125) Expected: 0.500000 0.500000 0.000000 Observed: 0.560784 0.439216 0.000000 PIGLIT: {'result': 'fail' }
Are you able to provide a more current testcase (and preferable instructions to compile). The current one is referring to files no longer present within piglit.
Not gonna handle bugs for things not in a test suite or a real program.
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