piglit/tests/shaders/glsl-vs-vec4-indexing-{2,3} have been fail since added in May. Output: cannot get location of uniform "i" PIGLIT: {'result': 'fail' }
Fixed in glsl2 branch.
glsl2 branch is merged.
verified with mesa master d442a01ac14382d83cdaac87d2832315ceb3e963.
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