i believe where is a typo in : slang_typeinfo.c allowing "float to int" conversation instead of "int to float": this : slang_type_specifier_compatible(const slang_type_specifier * x, const slang_type_specifier * y) { /* special case: float == int */ if (x->type == SLANG_SPEC_INT && y->type == SLANG_SPEC_FLOAT) { return GL_TRUE; } should be replaced with : if (x->type == SLANG_SPEC_FLOAT && y->type == SLANG_SPEC_INT) {
Because the GLSL has been rewritten, this bug is no longer relevant.
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