GLSL spec 4.1.7 says "Samplers are not allowed to be operands in expressions". But piglit/tests/glslparsertest/shaders/dataType19.frag uses sampler in constructor expression, and it gets passed in current mesa: uniform sampler1D s; void main() { int i = int(s); // conversion not allowed }
Fixed with glsl2 merge.
verified with mesa master d442a01ac14382d83cdaac87d2832315ceb3e963.
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.