Bug 23253 - [G45] Zero Ballistics stuck, problem with texture tiling?
Summary: [G45] Zero Ballistics stuck, problem with texture tiling?
Status: RESOLVED DUPLICATE of bug 23566
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: Eric Anholt
QA Contact:
URL: http://www.zeroballistics.com/
Depends on:
Reported: 2009-08-11 09:07 UTC by Sven Arvidsson
Modified: 2009-08-29 12:14 UTC (History)
0 users

See Also:
i915 platform:
i915 features:

backtrace (5.10 KB, text/plain)
2009-08-11 09:07 UTC, Sven Arvidsson

Description Sven Arvidsson 2009-08-11 09:07:53 UTC
Created attachment 28516 [details]

The game Zero Ballistics gets stuck and uses 100% CPU when "Host Game" is selected. 

This seems to be a problem with texture tiling as it works when it's turned off.

System environment:
-- chipset: G45 / ICH10R
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- Machine or mobo model: Asus P5Q-EM
-- Display connector: DVI
-- KMS: enabled
-- xf86-video-intel: e8f0763d405a8152c74c28792c52fe12c1d41dd5
-- xserver: 1.6.3
-- mesa: 11038989c197e92454ec0dd14e32acec6030e6b7
-- drm: d74c67fb13d8c3e8c2e5968d827285d147a5dfc0
-- kernel: 2.6.31-rc5 (debian)
Comment 1 Eric Anholt 2009-08-11 10:52:38 UTC
Probably re-layout of mipmaps for depth textures, which we should just not do.  (probably in general, but definitely for depth where we can't blit them)
Comment 2 Adam Jackson 2009-08-24 12:33:11 UTC
Mass version move, cvs -> git
Comment 3 Eric Anholt 2009-08-29 12:14:26 UTC

*** This bug has been marked as a duplicate of bug 23566 ***

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