Bug 22848 - Terrain multitexture problem GM965
Summary: Terrain multitexture problem GM965
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: Ian Romanick
QA Contact:
URL:
Whiteboard:
Keywords: NEEDINFO
Depends on:
Blocks:
 
Reported: 2009-07-20 02:32 UTC by Mateusz Kaduk
Modified: 2009-09-24 13:02 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
Two screenshots showing whats happening. (62.95 KB, application/octet-stream)
2009-07-20 02:32 UTC, Mateusz Kaduk
Details

Description Mateusz Kaduk 2009-07-20 02:32:07 UTC
Created attachment 27841 [details]
Two screenshots showing whats happening.

Hi,

This feature works fine with other drivers, so the problem is not in application.
When I turn on terrain multitexture it has bad colors is clustered while frame rate drops 3x.

Disabling multitextured terrain fixes the problem.
Comment 1 Adam Jackson 2009-08-24 12:32:52 UTC
Mass version move, cvs -> git
Comment 2 Ian Romanick 2009-09-02 23:38:11 UTC
Are you still able to produce this bug with current Mesa bits?  What application is this?  Do you have a simple test case that can reproduce this bug?
Comment 3 Mateusz Kaduk 2009-09-24 13:02:42 UTC
(In reply to comment #2)
> Are you still able to produce this bug with current Mesa bits?  What
> application is this?  Do you have a simple test case that can reproduce this
> bug?
> 

In mesa 7.6 branch terrain multitexutre looks ok, in both safe and normal mode. I assume its fixed, so I close it.

There is also regression with texture rendering, looks like wrong coordinates are taken (black or taken from different objects), but texture change when I zoom to model. Not possible to bisect because mesa fails to compile. I will file another bug about that.


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