Created attachment 27841 [details]
Two screenshots showing whats happening.
This feature works fine with other drivers, so the problem is not in application.
When I turn on terrain multitexture it has bad colors is clustered while frame rate drops 3x.
Disabling multitextured terrain fixes the problem.
Mass version move, cvs -> git
Are you still able to produce this bug with current Mesa bits? What application is this? Do you have a simple test case that can reproduce this bug?
(In reply to comment #2)
> Are you still able to produce this bug with current Mesa bits? What
> application is this? Do you have a simple test case that can reproduce this
In mesa 7.6 branch terrain multitexutre looks ok, in both safe and normal mode. I assume its fixed, so I close it.
There is also regression with texture rendering, looks like wrong coordinates are taken (black or taken from different objects), but texture change when I zoom to model. Not possible to bisect because mesa fails to compile. I will file another bug about that.