glxgears -info makes 1432.313 FPS in exa and 1474.754 FPS in uxa, but 3D programs did not work or very slow, like google earth in exa and uxa in Intel Corporation Mobile 945GM/GMS, 943/940GML Express Integrated Graphics Controller [8086:27a2] (rev 03) and sometimes the desktop turn off in uxa. ProblemType: Bug Architecture: i386 Date: Fri May 22 18:14:36 2009 DistroRelease: Ubuntu 9.10 Package: xserver-xorg-video-intel 2:2.7.1-1ubuntu1 ProcEnviron: LANG=pt_BR.UTF-8 SHELL=/bin/bash ProcVersionSignature: Ubuntu 2.6.30-5.6-generic RelatedPackageVersions: xserver-xorg 1:7.4~5ubuntu20 libgl1-mesa-glx 7.4.1-1ubuntu1 libdrm2 2.4.9-2ubuntu1 xserver-xorg-video-intel 2:2.7.1-1ubuntu1 xserver-xorg-video-ati 1:6.12.2-1ubuntu1 SourcePackage: xserver-xorg-video-intel Uname: Linux 2.6.30-5-generic i686 system: distro: Ubuntu architecture: i686kernel: 2.6.30-5-generic GL_RENDERER = Mesa DRI Intel(R) 945GM GEM 20090418 2009Q1 x86/MMX/SSE2 GL_VERSION = 1.4 Mesa 7.4.1 GL_VENDOR = Tungsten Graphics, Inc GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multisample GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SUN_multi_draw_arrays 6779 frames in 5.0 seconds = 1355.551 FPS 7279 frames in 5.0 seconds = 1455.608 FPS 7374 frames in 5.0 seconds = 1474.754 FPS 7337 frames in 5.0 seconds = 1467.339 FPS 7336 frames in 5.0 seconds = 1467.178 FPS
Could you elaborate: how google earth does not work? (the same with exa and uxa?) desktop turn off?
(In reply to comment #1) > Could you elaborate: > how google earth does not work? (the same with exa and uxa?) > desktop turn off? > google earth acts as if in 1 fps, holding the images to a few. Even opening another program, file or folder, Google Earth is still on top as a black screen flashing... other programs that use 3D are the same. In both exa as uxa. The Desktop, sometimes, is in uxa as the monitor came in idle mode and is off, having to move the mouse to turn on, even at times when I'm in the middle of work.
Never quote glxgears numbers for any reason. Could you update your Mesa and 2D driver to the current versions in xorg-edgers? We've fixed a bunch of issues related to vblank syncing since then.
updates solved the problem.
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.