Bug 21065 - Dungeon Siege Textures done work (through Wine - Compiz disabled)
Summary: Dungeon Siege Textures done work (through Wine - Compiz disabled)
Status: RESOLVED INVALID
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i915 (show other bugs)
Version: unspecified
Hardware: x86 (IA32) Linux (All)
: medium normal
Assignee: Eric Anholt
QA Contact:
URL:
Whiteboard:
Keywords: NEEDINFO
Depends on:
Blocks:
 
Reported: 2009-04-05 13:49 UTC by Reenen
Modified: 2010-03-08 16:28 UTC (History)
1 user (show)

See Also:
i915 platform:
i915 features:


Attachments
Both.png - both images added together - as I can't add 2 attachments... (311.84 KB, image/jpeg)
2009-04-05 13:49 UTC, Reenen
Details

Description Reenen 2009-04-05 13:49:58 UTC
Created attachment 24590 [details]
Both.png - both images added together - as I can't add 2 attachments...

When running Dungeon Siege 1 (1.11.1462_english), through wine.  The textures start out perfect, but then as soon as I move the mouse, it gets bugged.

See attachment "perfect" and the "bugged".

This happens when the game is run full screen as well as windowed (shown in screenshots).

The reason why I suspect the driver is that the bugged "look" changed after I updated my intel drivers.

My driver version is now: 
2:2.4.1-ubuntu10.4
Comment 1 Reenen 2009-04-05 14:00:51 UTC
As soon as the textures bugs, I get this message in the console:

fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
Comment 2 Eric Anholt 2009-10-23 15:00:55 UTC
Does this also occur with software Mesa? (LIBGL_ALWAYS_SOFTWARE=1 in your environment)
Comment 3 Eric Anholt 2010-03-08 16:28:51 UTC
Feedback timeout.  Please reopen with the test results requested if you're still interested.


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