Bug 16363 - [965] mayavi2: Opacity == 1.0, but still slightly transparent
Summary: [965] mayavi2: Opacity == 1.0, but still slightly transparent
Status: RESOLVED DUPLICATE of bug 16072
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: unspecified
Hardware: Other All
: medium normal
Assignee: haihao
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URL: http://bugs.debian.org/cgi-bin/bugrep...
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Blocks:
 
Reported: 2008-06-15 11:31 UTC by Brice Goglin
Modified: 2008-06-16 00:49 UTC (History)
0 users

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Description Brice Goglin 2008-06-15 11:31:34 UTC
Reported by Francesco Poli on the Debian BTS 6 weeks ago. I thought it was similar to bug#16005, but Francesco confirms that bug#16005 is fixed in mesa_7_0_branch while this one is not.

Here's how to reproduce:
Francesco prepared a test case for another bug (Debian #400406)
[1] http://bugs.debian.org/400406
[2] http://bugs.debian.org/cgi-bin/bugreport.cgi/vtk-multiblockPLOT3D-bug-test.tar.gz?bug=400406;msg=5;att=1

  $ tar xvzf vtk-multiblockPLOT3D-bug-test.tar.gz
  $ ls
  gen_tinyplot3d.f  tiny.q    vtk-multiblockPLOT3D-bug-test.tar.gz
  list_plot3d.py    tiny.xyz
  $ mayavi2

The main window shows up.

 * from menus, select File -> Load data -> PLOT3D file
 * as XYZ Co-ordinate file, select `tiny.xyz'
 * as Q Solution file, select `tiny.q'
 * select PLOT3D:tiny.xyz, tiny.q  in the MayaVi pane
 * in the PLOT3DReader tab (inside the object editor), check "Binary
file", "Do not reduce number of outputs", "Has byte count", and "Multi
grid"; *un*check "Force read", "I blanking", and "Two dimensional
geometry"; select "little_endian" Byte order
 * in the Reader tab, click on the "Update Reader" button
 * from menus, select Visualize -> Modules -> Surface (a blue square
shows up in the TVTK scene)
 * rotate the TVTK scene (by moving the mouse with the left button
pressed)

I should only see at most three cube faces (if perspective theory
is my friend...).
Nonetheless, I can also see the remaining faces, behind the directly
visible ones.
Let me check the opacity settings:

 * in the MayaVi pane, double-click on Surface

Mmmmh, Opacity is set to 1.0.  Hence I should only see directly
visible faces.  Yet, I seem to have Superman X-ray view!  ;-)

Saving the scene to a PNG image, shows that the problem will affect
visualization outputs, as well.
It really seems I'm getting (partial) transparency, even when I do
_not_ want it...  :-(
Comment 1 haihao 2008-06-16 00:49:03 UTC

*** This bug has been marked as a duplicate of bug 16072 ***


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