Bug 15735 - Crash in Wine
Summary: Crash in Wine
Status: RESOLVED DUPLICATE of bug 14283
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i915 (show other bugs)
Version: unspecified
Hardware: x86 (IA32) Linux (All)
: medium normal
Assignee: Default DRI bug account
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Reported: 2008-04-27 10:18 UTC by Kevin Lange
Modified: 2008-06-19 21:53 UTC (History)
0 users

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i915 platform:
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Description Kevin Lange 2008-04-27 10:18:17 UTC
Wine crashes while attempting to play Halo on an Intel GMA 945. I'm really only reporting this because the error log said to.

Steps to recreate:
Start Halo in a recent Wine build on an i915 card. Wait until the game finishes the opening videos (or start with -novideo). It will crash immediately.

Short crash log (with WINEDEBUG=-all, so it's just the Mesa errors):
Mesa 7.0.3-rc2 implementation error: i915_program_error: Exceeded max temporary reg
Please report at bugzilla.freedesktop.org
Mesa 7.0.3-rc2 implementation error: i915_program_error: Exceeded max nr indirect texture lookups
Please report at bugzilla.freedesktop.org
e: intel_batchbuffer.c:145: intel_flush_inline_primitive: Assertion `intel->prim.primitive != ~0' failed.
DRM_I830_CMDBUFFER: -22

Full crash log reports GL_INVALID_ENUM on glBindTexture with a DXT texture (message repeats - floods terminal):
fixme:d3d_surface:surface_upload_data Using DXT1/3/5 without advertized support
fixme:d3d_texture:IWineD3DBaseTextureImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 300
Comment 1 Adam Bittner 2008-06-19 21:53:53 UTC

*** This bug has been marked as a duplicate of bug 14283 ***


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