Wine crashes while attempting to play Halo on an Intel GMA 945. I'm really only reporting this because the error log said to. Steps to recreate: Start Halo in a recent Wine build on an i915 card. Wait until the game finishes the opening videos (or start with -novideo). It will crash immediately. Short crash log (with WINEDEBUG=-all, so it's just the Mesa errors): Mesa 7.0.3-rc2 implementation error: i915_program_error: Exceeded max temporary reg Please report at bugzilla.freedesktop.org Mesa 7.0.3-rc2 implementation error: i915_program_error: Exceeded max nr indirect texture lookups Please report at bugzilla.freedesktop.org e: intel_batchbuffer.c:145: intel_flush_inline_primitive: Assertion `intel->prim.primitive != ~0' failed. DRM_I830_CMDBUFFER: -22 Full crash log reports GL_INVALID_ENUM on glBindTexture with a DXT texture (message repeats - floods terminal): fixme:d3d_surface:surface_upload_data Using DXT1/3/5 without advertized support fixme:d3d_texture:IWineD3DBaseTextureImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindTexture @ basetexture.c / 300
*** This bug has been marked as a duplicate of bug 14283 ***
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