Summary: | Terrain multitexture problem GM965 | ||
---|---|---|---|
Product: | Mesa | Reporter: | Mateusz Kaduk <mateusz.kaduk> |
Component: | Drivers/DRI/i965 | Assignee: | Ian Romanick <idr> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | Keywords: | NEEDINFO |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Two screenshots showing whats happening. |
Mass version move, cvs -> git Are you still able to produce this bug with current Mesa bits? What application is this? Do you have a simple test case that can reproduce this bug? (In reply to comment #2) > Are you still able to produce this bug with current Mesa bits? What > application is this? Do you have a simple test case that can reproduce this > bug? > In mesa 7.6 branch terrain multitexutre looks ok, in both safe and normal mode. I assume its fixed, so I close it. There is also regression with texture rendering, looks like wrong coordinates are taken (black or taken from different objects), but texture change when I zoom to model. Not possible to bisect because mesa fails to compile. I will file another bug about that. |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.
Created attachment 27841 [details] Two screenshots showing whats happening. Hi, This feature works fine with other drivers, so the problem is not in application. When I turn on terrain multitexture it has bad colors is clustered while frame rate drops 3x. Disabling multitextured terrain fixes the problem.