Bug 22609

Summary: [wine] Broken Sword 3 hangs upon starting or loading a game
Product: Mesa Reporter: Sven Arvidsson <sa>
Component: Drivers/DRI/i965Assignee: Eric Anholt <eric>
Status: RESOLVED INVALID QA Contact:
Severity: normal    
Priority: medium CC: idr
Version: gitKeywords: regression
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:
Attachments: bs3 bisect log

Description Sven Arvidsson 2009-07-03 15:24:27 UTC
The game Broken Sword 3 (running in Wine) hangs as soon as a game is started or loaded, this is a regression. This is not the same as bug 18081, as only the game hangs, and not X.

I have bisected the problem down to two possible commits. I had to make quite a few skips so I'm also attaching the full bisect log.

 The first bad commit could be any of:
 e0a4e25f938953201fef2bf702e2e709451200f4
 9c0ba017c8ff7caafc3ff94da3c035e687231596
 We cannot bisect more!

System environment:
-- chipset: G45 / ICH10R
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- Machine or mobo model: Asus P5Q-EM
-- Display connector: DVI
-- KMS: enabled
-- xf86-video-intel: 1e4784bf26e3c154f5673f7b5add3ef7af3b1474
-- xserver: 1.6.1.901
-- mesa: 862488075c5537b0613753b0d14c267527fc6199
-- drm: de1ed01214874dcdd6116ff2587c8710d6ed4d2d
-- kernel: 2.6.30 (debian)
Comment 1 Sven Arvidsson 2009-07-03 15:24:51 UTC
Created attachment 27369 [details]
bs3 bisect log
Comment 2 Gordon Jin 2009-07-04 23:57:27 UTC
Both commits are from Eric.
Comment 3 Sven Arvidsson 2009-07-19 07:19:30 UTC
Mea culpa, texture tiling was turned on. Works fine when it's off.
Comment 4 Adam Jackson 2009-08-24 12:32:45 UTC
Mass version move, cvs -> git

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