Summary: | Dungeon Siege Textures done work (through Wine - Compiz disabled) | ||
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Product: | Mesa | Reporter: | Reenen <rlaurie> |
Component: | Drivers/DRI/i915 | Assignee: | Eric Anholt <eric> |
Status: | RESOLVED INVALID | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | rlaurie |
Version: | unspecified | Keywords: | NEEDINFO |
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Both.png - both images added together - as I can't add 2 attachments... |
As soon as the textures bugs, I get this message in the console: fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface Does this also occur with software Mesa? (LIBGL_ALWAYS_SOFTWARE=1 in your environment) Feedback timeout. Please reopen with the test results requested if you're still interested. |
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Created attachment 24590 [details] Both.png - both images added together - as I can't add 2 attachments... When running Dungeon Siege 1 (1.11.1462_english), through wine. The textures start out perfect, but then as soon as I move the mouse, it gets bugged. See attachment "perfect" and the "bugged". This happens when the game is run full screen as well as windowed (shown in screenshots). The reason why I suspect the driver is that the bugged "look" changed after I updated my intel drivers. My driver version is now: 2:2.4.1-ubuntu10.4