Summary: | [g33] [bisected] dEQP-GLES2.functional.shaders failures | ||
---|---|---|---|
Product: | Mesa | Reporter: | Clayton Craft <clayton.a.craft> |
Component: | Drivers/DRI/i965 | Assignee: | Mathias Fröhlich <Mathias.Froehlich> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | Mathias.Froehlich |
Version: | git | Keywords: | bisected, regression |
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Attempt of a fix. |
Description
Clayton Craft
2018-03-13 01:08:05 UTC
Created attachment 138068 [details] [review] Attempt of a fix. Does the attached patch bring us back to the old fail count? best Mathias fixed by 98f35ad63c23805c32654843f55208e675d4e4db Author: Mathias Fröhlich <mathias.froehlich@gmx.net> vbo: Correctly handle source arrays in vbo_split_copy. The original approach did optimize away a bit too many fields. Restablish the pointer into the original array and correctly feed that one. Reviewed-by: Brian Paul <brianp@vmware.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105471 Fixes: 64d2a20480547d5897fd9d7b8fd306f2625138cb mesa: Make gl_vertex_array contain pointers to first order VAO members. Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de> |
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