Bug 98241

Summary: dEQP GLES3.1 failure "Compute Shader should not have compiled with #version 300 es."
Product: Mesa Reporter: Randy <randy.xu>
Component: glsl-compilerAssignee: mesa-dev
Status: RESOLVED DUPLICATE QA Contact: Intel 3D Bugs Mailing List <intel-3d-bugs>
Severity: normal    
Priority: medium    
Version: git   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Bug Depends on:    
Bug Blocks: 94448    

Description Randy 2016-10-14 03:48:20 UTC
Three dEQP cases cannot pass, and show the "Compute Shader should not have compiled with #version 300 es." error.

Mesa git top commit: 389d6dedbe75defe07216ad761569a9b94f44e58
dEQP git top commit: ca988480be945772473f9256b6ae91fa6aa62bd1

Reproduced on HSW and SKL

dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader.qpa: <Result StatusCode="Fail">Compute Shader should not have compiled with #version 300 es.</Result>
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader.qpa: <Result StatusCode="Fail">Compute Shader should not have compiled with #version 300 es.</Result>
dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader.qpa: <Result StatusCode="Fail">Compute Shader should not have compiled with #version 300 es.</Result>
Comment 1 Tapani Pälli 2016-10-14 03:50:35 UTC

*** This bug has been marked as a duplicate of bug 98132 ***

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