Summary: | Skydrift (running in Wine) crashes on start | ||
---|---|---|---|
Product: | Mesa | Reporter: | Béla Gyebrószki <gyebro69> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | mesa-dev |
Severity: | normal | ||
Priority: | medium | CC: | gyebro69, imirkin, maraeo |
Version: | 10.6 | Keywords: | bisected, patch, regression |
Hardware: | Other | ||
OS: | All | ||
URL: | http://store.steampowered.com/app/91100/ | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Béla Gyebrószki
2015-06-26 18:45:51 UTC
The following patch by Ilia Mirkin also fixes the crash for me: diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 79fa018..f7d8028 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1638,6 +1638,8 @@ handle_first_current(struct gl_context *ctx) } } + _mesa_update_state(ctx); + /* We can use this to help debug user's problems. Tell them to set * the MESA_INFO env variable before running their app. Then the * first time each context is made current we'll print some useful The 2 different patches equally fix the crash for me in those 2 games. I can't reproduce this bug anymore: both games start properly with current mesa. Tried with wine 1.7.45 (the version available at the time when this bug report was opened) and with current wine 1.7.53: the bug doesn't occur in either version. Marking fixed. OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV92 OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel (git-3994ef5) OpenGL core profile shading language version string: 3.30 |
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