Bug 7498

Summary: XGL crashes with evdev mouse due to too many buttons
Product: xorg Reporter: Sven Lilienthal <bugs>
Component: Server/Acceleration/XGLAssignee: David Reveman <reveman>
Status: RESOLVED WONTFIX QA Contact: Xorg Project Team <xorg-team>
Severity: critical    
Priority: high CC: mark
Version: gitKeywords: have-backtrace
Hardware: x86 (IA32)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments:
Description Flags
strace output on archlinux compiled for x86
none
strace output on archlinux compiled for x86 none

Description Sven Lilienthal 2006-07-12 01:50:53 UTC
When starting Xgl, it segfaults. Bugs seems to be caused by evdev recognizing my
keyboard and mouse not 100% correctly and assigning the multimedia-keys of my
keyboard as mouse buttons, resulting in 99 buttons. MAX_BUTTONS is set to 64 in
hw/xgl/glx/xglx.c , setting it to 99 fixes this bug.

Stack trace:
(gdb) start :1
Breakpoint 1 at 0x80a7ae0: file main.c, line 255.
Starting program: /opt/Xgl/bin/Xgl :1
main (argc=2, argv=0xbfc7d444, envp=0xbfc7d450) at main.c:255
255         display = "0";
(gdb) continue
Continuing.
[Thread debugging using libthread_db enabled]
[New Thread -1211271488 (LWP 32351)]

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1211271488 (LWP 32351)]
0x080863ab in InitButtonClassDeviceStruct (dev=0x44434241, numButtons=99,
map=0xbfc7d2e7 "") at devices.c:590
590         dev->button = butc;
(gdb) bt
#0  0x080863ab in InitButtonClassDeviceStruct (dev=0x44434241, numButtons=99,
map=0xbfc7d2e7 "") at devices.c:590
#1  0x08086b43 in InitPointerDeviceStruct (device=0x44434241, map=0xbfc7d2e7 "",
numButtons=99,
    motionProc=0x81190fa <miPointerGetMotionEvents>, controlProc=0xb798f16e
<xglxChangePointerControl>, numMotionEvents=256)
    at devices.c:813
#2  0xb798f282 in xglxPointerProc (pDevice=0x82f8bc8, onoff=0) at xglx.c:1325
#3  0x08085376 in InitAndStartDevices () at devices.c:177
#4  0x080a7fdf in main (argc=2, argv=0xbfc7d444, envp=0xbfc7d450) at main.c:400
Comment 1 Daniel Stone 2007-02-27 01:32:53 UTC
Sorry about the phenomenal bug spam, guys.  Adding xorg-team@ to the QA contact so bugs don't get lost in future.
Comment 2 Marckus M. van Dijk 2007-06-25 18:30:59 UTC
I can partially confirm, and reproduce this bug. Not sure if it only involves XGL. Nor am I sure if it can be fixed as proposed elsewhere in the bug comments.

When I perform "X" from the command line, the submitted strace occurs using the following configuration after which X segfaults (or so the strace says..). Originally I suspected it to be my own fault due to custom CFLAGS, but I can reproduce this on more than one linux distribution (gentoo and archlinux) which removes that possibility.


Section "InputDevice"
	Identifier  "TrackManOptical"
	Driver      "evdev"
	Option	    "Protocol" "Auto"
	    # cat /proc/bus/input/devices
	Option	    "Dev Name" "Logitech USB Receiver"
	Option	    "Dev Phys" "usb-0000:00:02.1-3/input0"
	    # May use /dev/input/mice instead, but I have two USB mice.
	Option	    "Device" "/dev/input/event2"
	Option	    "Buttons" "10"
	Option	    "ZAxisMapping" "4 5 6 7 8 9 10"
	    # This will make the button 8 the "lock" modifier.
	Option	    "DragLockButtons" "8"
	Option	    "AngleOffset" "-7"
EndSection
Comment 3 Marckus M. van Dijk 2007-06-25 18:32:08 UTC
Created attachment 10449 [details]
strace output on archlinux compiled for x86
Comment 4 Marckus M. van Dijk 2007-06-25 18:32:57 UTC
Created attachment 10450 [details]
strace output on archlinux compiled for x86

(This time uploaded with proper headers)
Comment 5 Marckus M. van Dijk 2007-06-25 18:35:17 UTC
The bug can _not_ be reproduced by:

Section "InputDevice"
	Identifier  "Keyboard1"
	Driver      "evdev"
	Option	    "Protocol" "evdev"
	Option	    "Device" "/dev/input/event0"
	Option	    "XkbModel" "microsoftnek4k"
	Option	    "XkbLayout" "dvorak"
	Option	    "XkbOptions" "ctrl:swapcaps,altwin:super_win"
	#Option	    "XkbOptions" "ctrl:swapcaps"
EndSection

Because when commenting out the mouse section, but not this section, X does load.
Comment 6 Adam Jackson 2009-06-12 09:48:16 UTC
Mass closure: XGL is gone, these are never getting fixed.

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