| Summary: | libcggl segfaults with mesa 10.1 | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Anton Sudak <anton.sudak> |
| Component: | Other | Assignee: | mesa-dev |
| Status: | RESOLVED DUPLICATE | QA Contact: | |
| Severity: | normal | ||
| Priority: | medium | ||
| Version: | git | ||
| Hardware: | Other | ||
| OS: | Linux (All) | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
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Games used libcggl (Awesomenauts, as axample) crashes with segfault on mesa newer than 10.0. gdb backtrace shows next #0 __memcpy_ssse3_rep () at ../sysdeps/i386/i686/multiarch/memcpy-ssse3-rep.S:181 #1 0xed571227 in memcpy (__len=64, __src=<error reading variable: Cannot access memory at address 0xea4feb4c>, __dest=<optimized out>) at /usr/include/i386-linux-gnu/bits/string3.h:51 #2 _mesa_ProgramLocalParameters4fvEXT (target=<error reading variable: Cannot access memory at address 0xea4feb40>, index=<error reading variable: Cannot access memory at address 0xea4feb44>, count=<error reading variable: Cannot access memory at address 0xea4feb48>, params=<error reading variable: Cannot access memory at address 0xea4feb4c>) at ../../../../src/mesa/main/arbprogram.c:551 #3 0xf7338ac0 in ?? () from /home/asudak/.local/share/Steam/SteamApps/common/Awesomenauts/lib/libCgGL.so Cannot access memory at address 0xea4feb40 I start getting this issue after some change before 2013-11-21.