Summary: | [llvmpipe] SIGSEGV src/gallium/drivers/llvmpipe/lp_rast.c:501 | ||
---|---|---|---|
Product: | Mesa | Reporter: | Vinson Lee <vlee> |
Component: | Other | Assignee: | Jose Fonseca <jfonseca> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | critical | ||
Priority: | medium | CC: | jfonseca |
Version: | git | Keywords: | regression |
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Vinson Lee
2012-11-29 06:16:51 UTC
Thanks Vinson. I'll look into this. Review request with fix posted to mesa3d-dev: commit a29f27c4b8faa4e9e52a6e5bc65b4accafbbd874 Author: José Fonseca <jfonseca@vmware.com> Date: Fri Nov 30 17:32:29 2012 +0000 llvmpipe: Recompute the fs shader key when framebuffer varies. The fs shader now depends on the color buffer formats. The shader key was extended to accommodate this, but llvmpipe_update_derived needs to be updated to check the framebuffer dirty flag. This fixes bug 57674. Fix has been pushed now. |
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