Summary: | [bisected]olgc shad-compiler(advanced.TestTexture2D_FragShader) segfaults | ||
---|---|---|---|
Product: | Mesa | Reporter: | fangxun <xunx.fang> |
Component: | Drivers/DRI/i965 | Assignee: | Ian Romanick <idr> |
Status: | VERIFIED FIXED | QA Contact: | |
Severity: | major | ||
Priority: | high | CC: | brianp |
Version: | git | ||
Hardware: | All | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 42993 |
Description
fangxun
2011-11-24 01:14:46 UTC
It is fixed by: commit 5c818c6277247468ccf69abda00f5bc220b59644 Author: Brian Paul Date: Sat Dec 24 08:54:27 2011 -0700 mesa: consolidate texstore functions The code for storing 1D, 2D and 3D tex images (whole or sub-images) was all pretty similar. This consolidates those six paths. v2: rework switch statement to catch unexpected targets Reviewed-by: José Fonseca Verified with mesa master commit 3aa3c3f75894ca0eb08087c0ec3dd114eeae4bb7. |
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