Summary: | [bisected] olgc misctest(basic.textureBorderIgnore) segfaults | ||
---|---|---|---|
Product: | Mesa | Reporter: | fangxun <xunx.fang> |
Component: | Drivers/DRI/i965 | Assignee: | Ian Romanick <idr> |
Status: | CLOSED WONTFIX | QA Contact: | |
Severity: | normal | ||
Priority: | high | CC: | brianp |
Version: | git | ||
Hardware: | All | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
fangxun
2011-10-25 23:33:14 UTC
Works for me on 8.0 and master on snb. It looks like texedge basic.allCases and texedge basic.allCases pass. However, misctest basic.textureBorderIgnore and float-texture border.basic still fail. misctest basic.textureBorderIgnore fails because it tries to read the texture back (using glGetTexImage) and doesn't get the border data back. float-texture border.basic fails because it tries to use a texture border. From the test output: "Test creates a texture with a border (glTexImage*D). A quad is drawn with texture coordinates outside of (0-1) range with GL_CLAMP_TO_BORDER clamping behavior. glReadPixels is used to verify correctness of border color." The failure in misctest basic.textureBorderIgnore should be fixed at some point, but it is not a blocker. We explicitly do not care about the failure in float-texture border.basic. The hardware does not support texture borders, and falling back to software is not useful to anyone. I'm removing this bug from the release tracker. We won't support returning the border data that was submitted -- that would require storing it, which would require a bunch of logic we were trying to avoid. |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.