Summary: | [SNB]Flashing spots come out when running Enemy-territory | ||
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Product: | Mesa | Reporter: | meng <mengmeng.meng> |
Component: | Drivers/DRI/i965 | Assignee: | Kenneth Graunke <kenneth> |
Status: | VERIFIED DUPLICATE | QA Contact: | |
Severity: | major | ||
Priority: | medium | CC: | bo.b.wang |
Version: | git | ||
Hardware: | All | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
The photo for screen mess
Xorg |
Description
meng
2011-03-09 17:06:13 UTC
Created attachment 44291 [details]
The photo for screen mess
Created attachment 44292 [details]
Xorg
A wild guess (N.B.) of mine is that this is caused by mesa doing some error with z-coordinates. In meng's screenshot it's seen as sky being mixed over the tree's texture, in a checkerbox pattern. I've observed similar pattern on trees in Neverwinter nights, but it's much more visible on certain overlapping items on the ground. For example I can see through rugs and other flat textures easily. But other geometries are less affected. (I have a good screenshot of this available if anyone is interested) The pattern is also not constant in NWN, but changes all the time like unstable pixels. |
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