Summary: | Crash in r300_draw_arrays_immediate when starting WarZone 2100 | ||
---|---|---|---|
Product: | Mesa | Reporter: | Patrick Haller <patrick.haller> |
Component: | Drivers/DRI/r300 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED DUPLICATE | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Patrick Haller
2011-02-20 09:14:02 UTC
Same seems to happen in Danger From The Deep: (gdb) bt #0 0x00007ffff61b7196 in __memcpy_sse2 () from /lib/libc.so.6 #1 0x00007ffff0454857 in r300_draw_arrays_immediate (r300=0x7e0820, mode=4294944512, start=0, count=4) at /usr/include/bits/string3.h:52 #2 0x00007ffff04550e6 in r300_draw_vbo (pipe=0x7e0820, info=0x7fffffffa8d0) at r300_render.c:773 #3 0x00007ffff050968f in st_draw_vbo (ctx=0x84eb60, arrays=<value optimized out>, prims=<value optimized out>, nr_prims=1, ib=0x0, index_bounds_valid=<value optimized out>, min_index=0, max_index=3) at state_tracker/st_draw.c:717 #4 0x00007ffff05b1ab6 in vbo_exec_vtx_flush (exec=<value optimized out>, unmap=<value optimized out>) at vbo/vbo_exec_draw.c:383 #5 0x00007ffff05af0fc in vbo_exec_FlushVertices_internal (ctx=<value optimized out>, unmap=<value optimized out>) at vbo/vbo_exec_api.c:912 #6 0x00007ffff05af31a in vbo_exec_FlushVertices (ctx=<value optimized out>, flags=1) at vbo/vbo_exec_api.c:946 #7 0x00007ffff04be523 in _mesa_PopMatrix () at main/matrix.c:283 #8 0x000000000049ee38 in moon::display(vector3t<double> const&, vector3t<double> const&, double) const () #9 0x0000000000499ce7 in sky::display(game const&, vector3t<double> const&, double, bool) const () #10 0x000000000044807f in freeview_display::draw_view(game&, vector3t<double> const&) const () #11 0x0000000000447343 in freeview_display::display(game&) const () #12 0x00000000004ee838 in user_interface::display() const () #13 0x00000000004ac924 in submarine_interface::display() const () #14 0x000000000040f5aa in game__exec(game&, user_interface&) () #15 0x0000000000412c25 in run_game(std::auto_ptr<game>) () #16 0x000000000041461c in create_convoy_mission() () #17 0x0000000000508849 in widget::process_input(std::list<SDL_Event, std::allocator<SDL_Event> > const&) () #18 0x0000000000512b82 in widget::run(unsigned int, bool, widget*) () #19 0x000000000040a5e0 in menu_single_mission() () #20 0x0000000000508849 in widget::process_input(std::list<SDL_Event, std::allocator<SDL_Event> > const&) () #21 0x0000000000512b82 in widget::run(unsigned int, bool, widget*) () #22 0x000000000041b694 in mymain(std::list<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >&) () #23 0x000000000041d6c6 in call_mymain(std::list<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >&) () |
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