Summary: | [glsl bisected] Unigine Sanctuary v2.2: no shadows (allocation of uniforms failed) | ||
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Product: | Mesa | Reporter: | Pavel Ondračka <pavel.ondracka> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | eric, sa |
Version: | git | Keywords: | regression |
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | full terminal output |
Description
Pavel Ondračka
2010-08-26 11:49:41 UTC
commit 4c47509a41f0fd6e1ab673c94cca25206089f5ca Author: Eric Anholt <eric@anholt.net> Date: Tue Aug 31 10:33:17 2010 -0700 glsl-uniform-linking-1: New test for a failure in uniform handling for Unigine. commit 99f3c9caa39fbe9dfa7561c919202395720e9472 Author: Eric Anholt <eric@anholt.net> Date: Tue Aug 31 11:16:09 2010 -0700 ir_to_mesa: Sort the uniform list we're adding to Parameters[] order. Fixes glsl-uniform-linking-1 and failure to link a shader in Unigine. An alternative here would be to just ditch using _mesa_add_parameter and build the initial params list on our own, but that would require two walks of the list as well. Bug #29822 |
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