Summary: | [glsl2] the performance of Tremulous is low | ||
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Product: | Mesa | Reporter: | Yi Sun <yi.sun> |
Component: | Drivers/DRI/i965 | Assignee: | Eric Anholt <eric> |
Status: | VERIFIED NOTOURBUG | QA Contact: | |
Severity: | normal | ||
Priority: | medium | Keywords: | NEEDINFO |
Version: | unspecified | ||
Hardware: | All | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Yi Sun
2010-08-17 01:59:51 UTC
needs bisect I tried tremulous last night with my current Mesa bits and the other components listed below. There were no performance problems, but the game did lock up a lot. Is it possible that the game is running slowly in the test systems because the GPU keeps being reset? arch: x86 (32-bit) platform: GM45 libdrm: b61e81a191d3a5c269c5f7c40199aebc9ebc034c xserver: 79ee78de9de49d0cab03401662baa476a18e53b8 xf86-video-intel: 104cd0554bde1d109a54db7a93700d5edfabd914 kernel: stock 2.6.34.5 I've also run tremulous on the current code, including current kernel, with no performance issues. It's our 32-bit compatibility environment caused this issue. Our test system is 64-bit fedora operating system. The game is 32-bit. When game running, it couldn't find talloc in 32-bit support libraries, so it called swrastg_dri to run. That is why the game is so slow. So it is not a bug. |
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