Summary: | Corrupted medium/heavy blur, light blur works | ||
---|---|---|---|
Product: | Mesa | Reporter: | Andreas Demmer <mail> |
Component: | Drivers/DRI/i915 | Assignee: | Eric Anholt <eric> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | Keywords: | NEEDINFO |
Version: | 7.5 | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Xorg logfile with Mesa master |
Description
Andreas Demmer
2010-07-25 03:44:57 UTC
Could you retest with Mesa master? I can't tell for sure without the output of the app under INTEL_DEBUG=vs,wm, but I may have fixed this recently with the glsl-max-varyings fixes. I built Mesa from Git and now I have no blur at all! Though KWin desktop effects still work. KWin complains that it could not enable the blur effect (because it is not supported). I did the following steps: 1. git clone 2. make linux-dri-x86-64 3. copied all *_dri.so files to /usr/lib64/dri 4. copied all lib* files to /usr/lib64 5. copied egl folder to /usr/lib64/egl 6. ldconfig Am I missing something? I also attached my Xorg logfile after installing Mesa master. Created attachment 37410 [details]
Xorg logfile with Mesa master
Any news on this? the environment variable MESA_GLSL=dump can be useful in finding out why the shader failed to compile (if that's what happened, it's hard to know when you don't include the error message), and I still want the output with INTEL_DEBUG=vs,wm. Both at the same time, really. OK, I think this is fixed now, tested using the glsl-kwin-blur piglit test that was generated to cover this. One of the failures fixed would have been "as you increased blur size, you started getting garbage values." |
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