Summary: | Mesa 7.8: Problems with two games, using OpenGL | ||
---|---|---|---|
Product: | Mesa | Reporter: | Zbigniew <zb> |
Component: | Drivers/DRI/r200 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED INVALID | QA Contact: | |
Severity: | normal | ||
Priority: | medium | Keywords: | NEEDINFO |
Version: | unspecified | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Zbigniew
2010-04-05 06:26:33 UTC
(In reply to comment #0) > Shader '$$data/background_v.glsl' compiled successfully > Shader '$$data/background_f.glsl' compiled successfully > Program linked successfully. > Shader '$$data/test_v.glsl' compiled successfully > Shader '$$data/test_f.glsl' compiled successfully > Program linked successfully. I'm pretty sure the r200 driver does not implement GLSL. Try running in GDB. Set a break point at _mesa_UseProgramObjectARB. If that breakpoint is hit, the app is trying to use functionality that is not supported. That it doesn't shouldn't surprise anyone. :) Marking this invalid for 2 reasons -Only one bug per report! -There is no GLSL support with r200 card. You need at least r500 card for shaders. Using shaders or any others gl2+ features with driver that only reports version 1.3 is clear application bug. |
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