Summary: | [i965] piglit glsl-vs-arrays failure | ||
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Product: | Mesa | Reporter: | Gordon Jin <gordon.jin> |
Component: | Drivers/DRI/i965 | Assignee: | Eric Anholt <eric> |
Status: | VERIFIED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | idr |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 29044 |
Description
Gordon Jin
2010-03-31 02:18:30 UTC
piglit shader/glsl-vs-mov-after-deref fails with the same problem: Probe at (15,15) Expected: 0.000000 1.000000 0.000000 Observed: 1.000000 1.000000 1.000000 PIGLIT: {'result': 'fail' } The test was created to show this failure. It's not the uniforms that are the problem, but array access. glsl-vs-mov-after-deref failed with half of the problems that glsl-vs-arrays has, and is now fixed. commit c686ee0fa7e2298408259f5533b739c7d05c78b8 Author: Eric Anholt <eric@anholt.net> Date: Wed Jul 21 21:45:34 2010 -0700 i965: In the VS, multiply the address reg by the appropriate register size. commit 35bbbf47425244188334a89163191d9f00bdeced Author: Eric Anholt <eric@anholt.net> Date: Fri Jul 23 10:34:29 2010 -0700 i965: Add support for VS relative addressing of temporary arrays. Fixes glsl-vs-arrays. Bug #27388. It passed now. so verified. |
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