Summary: | [965 OGLC] Scissor testing does not work correctly | ||
---|---|---|---|
Product: | Mesa | Reporter: | Ian Romanick <idr> |
Component: | Drivers/DRI/i965 | Assignee: | Eric Anholt <eric> |
Status: | VERIFIED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | eric |
Version: | git | Keywords: | regression |
Hardware: | All | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Ian Romanick
2008-12-17 11:45:44 UTC
This same commit is also responsible for the failures in windowpos.c and bitmap-pos.c. I looked at the code a bit. The only thing that looked like it could leak into non-bitmap rendering is the call to intel_get_cliprects. That function can set some context state in some cases. The comment says "FBO or DRI2 rendering, which can just use the fb's size," but I wonder if this accidentally leaking into other cases? Initial patch series that doesn't fix it quite yet posted to mesa3d-dev. commit 1db63713046efd49071aae448105df8a80e1e83d Author: Eric Anholt <eric@anholt.net> Date: Thu Dec 18 16:00:09 2008 -0800 intel: Fix glBitmap top/bottom clipping. Bug #19139. (Actually needs the previous patches in the series as well) Mass version move, cvs -> git |
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