Summary: | [G45] Shaders not working in Yo Frankie! | ||
---|---|---|---|
Product: | Mesa | Reporter: | Sven Arvidsson <sa> |
Component: | Mesa core | Assignee: | Ian Romanick <idr> |
Status: | RESOLVED DUPLICATE | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
URL: | http://www.yofrankie.org/?page_id=609 | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Sven Arvidsson
2008-12-11 14:16:31 UTC
LIBGL_ALWAYS_SOFTWARE=1 gets you software rendering, which is good for testing if it's the intel 3d driver at fault or core mesa. In this case, the same error occurs. Using Mesa master, commit 08ec7e0d329a72433b427e8167b2c3442d1f53b4 the compile error is gone, but the game hangs as soon as I click play if shaders are enabled. It works fine with shaders disabled. Bug 20710 is the same problem as this, so I'm marking this one a duplicate. (The other report have more people cc'ed.) *** This bug has been marked as a duplicate of bug 20710 *** Mass version move, cvs -> git |
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