Summary: | [g965] gpu hang on uniform-update.shader_test | ||
---|---|---|---|
Product: | Mesa | Reporter: | Mark Janes <mark.a.janes> |
Component: | Drivers/DRI/i965 | Assignee: | Jason Ekstrand <jason> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | Keywords: | bisected, regression |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | card0 error state |
Description
Mark Janes
2019-07-30 22:51:52 UTC
Fixed by the following commit in master: commit 9265e9d11aa20697d3d9871c2bd0b5402b135dbd Author: Jason Ekstrand <jason@jlekstrand.net> Date: Tue Jul 30 18:07:08 2019 -0500 i965/curbe: Look at SYSTEM_VALUE_FRAG_COORD instead of VARYING_SLOT_POS When transitioning gl_FragCoord over to a system value, we missed one instance of VARYING_SLOT_POS in i965. As of this commit, i965 has no references to VARYING_SLOT_POS. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111263 Fixes: 4bb6e6817ec "intel: Use a system value for gl_FragCoord" Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> |
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