Summary: | [bisected][regression][ILK, G965, G45] dEQP-GLES2.functional.shaders.operator.selection.bvec{2,3,4} failures | ||
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Product: | Mesa | Reporter: | Clayton Craft <clayton.a.craft> |
Component: | Drivers/DRI/i965 | Assignee: | Ian Romanick <idr> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | Keywords: | bisected, regression |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Clayton Craft
2019-06-07 18:20:37 UTC
Fix by: commit 39f4dc23a5af1b78a58905cf91d56441b59eb80a Author: Ian Romanick <ian.d.romanick@intel.com> Date: Fri Jun 7 15:45:03 2019 -0700 intel/fs: Mark source 0 of bcsel as needing Boolean resolve The other sources of the bcsel behave like the sources of an and or other logical operation. However, source zero behaves differently. It is evaluated as a Boolean, so it needs to be resolved. No shader-db changes, but the tests mentioned in the bug get a couple instructions added back. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110857 Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> |
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