Summary: | Commit 911ea2c66fc54c5066707f7fe4451ec573792ae7 breaks Elite Dangerous shader compiling | ||
---|---|---|---|
Product: | Mesa | Reporter: | Haxk20 <haxk612> |
Component: | glsl-compiler | Assignee: | Jason Ekstrand <jason> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | caio.oliveira |
Version: | git | Keywords: | bisected, regression |
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Haxk20
2019-06-03 20:09:40 UTC
Thanks for taking the time to isolate this. Git's bisect functionality might speed this up for you next time: https://git-scm.com/docs/git-bisect The output might help, usually has the indication of which part of the code crashed and/or which assertion failed. I have speculative fix that may or may not help here if you want to try: https://gitlab.freedesktop.org/mesa/mesa/merge_requests/992 (In reply to Mark Janes from comment #1) > Thanks for taking the time to isolate this. Git's bisect functionality > might speed this up for you next time: > > https://git-scm.com/docs/git-bisect Yes i know about git bisect its just that i didnt have the "best" experience with it over the years of programming. It usually is incorrect on the commit that it says. But yes in this case it would speed the process up. (In reply to Haxk20 from comment #3) > (In reply to Mark Janes from comment #1) > > Thanks for taking the time to isolate this. Git's bisect functionality > > might speed this up for you next time: > > > > https://git-scm.com/docs/git-bisect > > Yes i know about git bisect its just that i didnt have the "best" experience > with it over the years of programming. It usually is incorrect on the commit > that it says. > But yes in this case it would speed the process up. Indeed your "speculative" fix fixed the issue. Thank you. Fix landed in master: commit ea0e89859c9f2e5f0b3055d822663b2ee5904cb3 Author: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> Date: Mon Jun 3 14:13:16 2019 -0700 nir/vars_to_ssa: Handle UNDEF_NODE in more places Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110832 Fixes: 911ea2c66fc "nir/vars_to_ssa: Use a non-null UNDEF_NODE pointer" Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> |
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