Summary: | [DXVK] Missing characters in games | ||
---|---|---|---|
Product: | Mesa | Reporter: | mrchebik |
Component: | Drivers/Vulkan/intel | Assignee: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Status: | RESOLVED NOTOURBUG | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | illia.iorin, jason |
Version: | 18.0 | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 107763 |
Description
mrchebik
2018-07-15 18:16:31 UTC
Please re-test with latest DXVK I've reproduced this issue in "Vikings - Wolves of Midgard demo" with dxvk(161fb6215a9af4c194ee2e00010a4f30c24bfd4c) and mesa(c2867e4c2aae87bd9e0cb11cb67ed63175fce824). Character is drawn correctly if in proton settings enable using wine3d instead dxvk. I'm trying to capture this game by RenderDoc. The problem is how to run Vikings - Wolves of Midgard demo.exe by proton and by RenderDoc. If someone knows how to do it please share experience. Do these games work correctly with a different GPU? If not or if unknown, it's probably best to file the bug against DXVK first. This bug are reproduced on kbl and radeon GPU. (In reply to Illia from comment #4) > This bug are reproduced on kbl and radeon GPU. Then please report against DXVK. |
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