| Summary: |
LODQ instruction generated with invalid dst mask |
| Product: |
Mesa
|
Reporter: |
Ilia Mirkin <imirkin> |
| Component: |
Mesa core | Assignee: |
mesa-dev |
| Status: |
RESOLVED
FIXED
|
QA Contact: |
mesa-dev |
| Severity: |
normal
|
|
|
| Priority: |
medium
|
CC: |
sephiroth99
|
| Version: |
git | |
|
| Hardware: |
Other | |
|
| OS: |
All | |
|
| Whiteboard: |
|
|
i915 platform:
|
|
i915 features:
|
|
| Attachments: |
shader_test demonstrating the issue
|
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Created attachment 130064 [details] shader_test demonstrating the issue The attached shader_test produces an instruction like this: 2: LODQ TEMP[1], TEMP[1], SAMP[0], 2D Which is clearly bogus (and hits an assert in nouveau code making sure that the destmask is a subset of .xy). I tried to get this to happen with a much simpler shader, but was unsuccessful. Haven't tried whittling this one down yet. It comes from some radeonsi bug with a trace from Hitman. My guess is that it's an issue in the st_glsl_to_tgsi register renumbering or copy-prop passes... somehow. (Mostly because I hate them, and hope that this hatred is vindicated by them having bugs.)