err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1 fixme:heap:HeapSetInformation 0x8d0000 0 0x33fcac 4 fixme:win:EnumDisplayDevicesW ((null),0,0x338f4c,0x00000000), stub! fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x5557d40,0x21fc80): stub fixme:wtsapi:WTSRegisterSessionNotification Stub 0x30032 0x00000000 fixme:imm:ImmReleaseContext (0x30032, 0x13aa98): stub fixme:reg:GetNativeSystemInfo (0x33b778) using GetSystemInfo() fixme:imm:NotifyIME NI_CLOSECANDIDATE fixme:dsound:DllCanUnloadNow (void): stub fixme:dsound:DllCanUnloadNow (void): stub fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot fixme:toolhelp:Heap32ListFirst : stub fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot fixme:toolhelp:Heap32ListFirst : stub fixme:imm:NotifyIME NI_CLOSECANDIDATE fixme:imm:NotifyIME NI_CLOSECANDIDATE fixme:imm:NotifyIME NI_CLOSECANDIDATE fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1: fixme:d3d_shader:print_glsl_info_log Unresolved symbols fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 4080 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4094 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3629 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4221 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 638 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4221 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 638 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 638 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4221 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 638