X.Org X Server 1.5.2 Release Date: 10 October 2008 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.27-gentoo-r2 x86_64 Current Operating System: Linux kali 2.6.28-rc3 #1 SMP Thu Nov 6 08:11:55 EST 2008 x86_64 Build Date: 04 November 2008 09:59:49PM Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Module Loader present Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Sat Nov 8 12:03:04 2008 (EE) Unable to locate/open config file (II) Loader magic: 0x7bc060 (II) Module ABI versions: X.Org ANSI C Emulation: 0.4 X.Org Video Driver: 4.1 X.Org XInput driver : 2.1 X.Org Server Extension : 1.1 X.Org Font Renderer : 0.6 (II) Loader running on linux (++) using VT number 7 (--) PCI:*(0@0:2:0) Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller rev 7, Mem @ 0xf4400000/4194304, 0xd0000000/268435456, I/O @ 0x00001800/8 (--) PCI: (0@0:2:1) Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller rev 7, Mem @ 0xf4200000/1048576 (==) Matched intel for the autoconfigured driver New driver is "intel" (==) Using default built-in configuration (30 lines) (==) --- Start of built-in configuration --- Section "Device" Identifier "Builtin Default intel Device 0" Driver "intel" EndSection Section "Screen" Identifier "Builtin Default intel Screen 0" Device "Builtin Default intel Device 0" EndSection Section "Device" Identifier "Builtin Default fbdev Device 0" Driver "fbdev" EndSection Section "Screen" Identifier "Builtin Default fbdev Screen 0" Device "Builtin Default fbdev Device 0" EndSection Section "Device" Identifier "Builtin Default vesa Device 0" Driver "vesa" EndSection Section "Screen" Identifier "Builtin Default vesa Screen 0" Device "Builtin Default vesa Device 0" EndSection Section "ServerLayout" Identifier "Builtin Default Layout" Screen "Builtin Default intel Screen 0" Screen "Builtin Default fbdev Screen 0" Screen "Builtin Default vesa Screen 0" EndSection (==) --- End of built-in configuration --- (==) ServerLayout "Builtin Default Layout" (**) |-->Screen "Builtin Default intel Screen 0" (0) (**) | |-->Monitor "" (**) | |-->Device "Builtin Default intel Device 0" (==) No monitor specified for screen "Builtin Default intel Screen 0". Using a default monitor configuration. (**) |-->Screen "Builtin Default fbdev Screen 0" (1) (**) | |-->Monitor "" (**) | |-->Device "Builtin Default fbdev Device 0" (==) No monitor specified for screen "Builtin Default fbdev Screen 0". Using a default monitor configuration. (**) |-->Screen "Builtin Default vesa Screen 0" (2) (**) | |-->Monitor "" (**) | |-->Device "Builtin Default vesa Device 0" (==) No monitor specified for screen "Builtin Default vesa Screen 0". Using a default monitor configuration. (==) Automatically adding devices (==) Automatically enabling devices (==) No FontPath specified. Using compiled-in default. (WW) The directory "/usr/share/fonts/TTF/" does not exist. Entry deleted from font path. (WW) The directory "/usr/share/fonts/OTF" does not exist. Entry deleted from font path. (WW) The directory "/usr/share/fonts/Type1/" does not exist. Entry deleted from font path. (==) FontPath set to: /usr/share/fonts/misc/, /usr/share/fonts/100dpi/, /usr/share/fonts/75dpi/ (==) ModulePath set to "/usr/lib64/xorg/modules" (II) Cannot locate a core pointer device. (II) Cannot locate a core keyboard device. (II) The server relies on HAL to provide the list of input devices. If no devices become available, reconfigure HAL or disable AllowEmptyInput. (WW) Open ACPI failed (/var/run/acpid.socket) (No such file or directory) (II) No APM support in BIOS or kernel (II) System resource ranges: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [5] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] (II) LoadModule: "extmod" (II) Loading /usr/lib64/xorg/modules/extensions//libextmod.so (II) Module extmod: vendor="X.Org Foundation" compiled for 1.5.2, module version = 1.0.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 1.1 (II) Loading extension SHAPE (II) Loading extension MIT-SUNDRY-NONSTANDARD (II) Loading extension BIG-REQUESTS (II) Loading extension SYNC (II) Loading extension MIT-SCREEN-SAVER (II) Loading extension XC-MISC (II) Loading extension XFree86-VidModeExtension (II) Loading extension XFree86-Misc (II) Loading extension XFree86-DGA (II) Loading extension DPMS (II) Loading extension TOG-CUP (II) Loading extension Extended-Visual-Information (II) Loading extension XVideo (II) Loading extension XVideo-MotionCompensation (II) Loading extension X-Resource (II) LoadModule: "dbe" (II) Loading /usr/lib64/xorg/modules/extensions//libdbe.so (II) Module dbe: vendor="X.Org Foundation" compiled for 1.5.2, module version = 1.0.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 1.1 (II) Loading extension DOUBLE-BUFFER (II) LoadModule: "glx" (II) Loading /usr/lib64/xorg/modules/extensions//libglx.so (II) Module glx: vendor="X.Org Foundation" compiled for 1.5.2, module version = 1.0.0 ABI class: X.Org Server Extension, version 1.1 (==) AIGLX enabled (==) Exporting typical set of GLX visuals (II) Loading extension GLX (II) LoadModule: "freetype" (II) Loading /usr/lib64/xorg/modules/fonts//libfreetype.so (II) Module freetype: vendor="X.Org Foundation & the After X-TT Project" compiled for 1.5.2, module version = 2.1.0 Module class: X.Org Font Renderer ABI class: X.Org Font Renderer, version 0.6 (II) Loading font FreeType (II) LoadModule: "record" (II) Loading /usr/lib64/xorg/modules/extensions//librecord.so (II) Module record: vendor="X.Org Foundation" compiled for 1.5.2, module version = 1.13.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 1.1 (II) Loading extension RECORD (II) LoadModule: "dri" (II) Loading /usr/lib64/xorg/modules/extensions//libdri.so (II) Module dri: vendor="X.Org Foundation" compiled for 1.5.2, module version = 1.0.0 ABI class: X.Org Server Extension, version 1.1 (II) Loading extension XFree86-DRI (II) LoadModule: "intel" (II) Loading /usr/lib64/xorg/modules/drivers//intel_drv.so (II) Module intel: vendor="X.Org Foundation" compiled for 1.5.2, module version = 2.5.0 Module class: X.Org Video Driver ABI class: X.Org Video Driver, version 4.1 (II) LoadModule: "fbdev" (WW) Warning, couldn't open module fbdev (II) UnloadModule: "fbdev" (EE) Failed to load module "fbdev" (module does not exist, 0) (II) LoadModule: "vesa" (II) Loading /usr/lib64/xorg/modules/drivers//vesa_drv.so (II) Module vesa: vendor="X.Org Foundation" compiled for 1.5.1, module version = 1.3.0 Module class: X.Org Video Driver ABI class: X.Org Video Driver, version 4.1 (II) intel: Driver for Intel Integrated Graphics Chipsets: i810, i810-dc100, i810e, i815, i830M, 845G, 852GM/855GM, 865G, 915G, E7221 (i915), 915GM, 945G, 945GM, 945GME, 965G, G35, 965Q, 946GZ, 965GM, 965GME/GLE, G33, Q35, Q33, Mobile Intel® GM45 Express Chipset, Intel Integrated Graphics Device, G45/G43, Q45/Q43, G41 (II) VESA: driver for VESA chipsets: vesa (II) Primary Device is: PCI 00@00:02:0 (II) resource ranges after xf86ClaimFixedResources() call: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [5] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] (WW) Falling back to old probe method for vesa (II) resource ranges after probing: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] 0 0 0x000a0000 - 0x000affff (0x10000) MS[B] [5] 0 0 0x000b0000 - 0x000b7fff (0x8000) MS[B] [6] 0 0 0x000b8000 - 0x000bffff (0x8000) MS[B] [7] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [8] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [9] 0 0 0x000003b0 - 0x000003bb (0xc) IS[B] [10] 0 0 0x000003c0 - 0x000003df (0x20) IS[B] (II) Loading sub module "vgahw" (II) LoadModule: "vgahw" (II) Loading /usr/lib64/xorg/modules//libvgahw.so (II) Module vgahw: vendor="X.Org Foundation" compiled for 1.5.2, module version = 0.1.0 ABI class: X.Org Video Driver, version 4.1 (II) intel(0): Creating default Display subsection in Screen section "Builtin Default intel Screen 0" for depth/fbbpp 24/32 (==) intel(0): Depth 24, (==) framebuffer bpp 32 (==) intel(0): RGB weight 888 (==) intel(0): Default visual is TrueColor (II) intel(0): Integrated Graphics Chipset: Intel(R) Mobile Intel® GM45 Express Chipset (--) intel(0): Chipset: "Mobile Intel® GM45 Express Chipset" (--) intel(0): Linear framebuffer at 0xD0000000 (--) intel(0): IO registers at addr 0xF4400000 (WW) intel(0): libpciaccess reported 0 rom size, guessing 64kB (==) intel(0): Using EXA for acceleration (II) intel(0): 2 display pipes available. (II) Loading sub module "ddc" (II) LoadModule: "ddc" (II) Module "ddc" already built-in (II) Loading sub module "i2c" (II) LoadModule: "i2c" (II) Module "i2c" already built-in (II) intel(0): Output VGA has no monitor section (II) intel(0): Output LVDS has no monitor section (II) intel(0): I2C bus "LVDSDDC_C" initialized. (II) intel(0): Attempting to determine panel fixed mode. (II) intel(0): I2C device "LVDSDDC_C:ddc2" registered at address 0xA0. (II) intel(0): EDID vendor "IBM", prod id 10375 (II) intel(0): I2C bus "SDVOCTRL_E for SDVOB" initialized. (II) intel(0): I2C device "SDVOCTRL_E for SDVOB:SDVO Controller B" registered at address 0x70. (II) intel(0): No SDVO device found on SDVOB (II) intel(0): I2C device "SDVOCTRL_E for SDVOB:SDVO Controller B" removed. (II) intel(0): I2C bus "SDVOCTRL_E for SDVOB" removed. (II) intel(0): Output HDMI-1 has no monitor section (II) intel(0): I2C bus "HDMIDDC_B" initialized. (II) intel(0): HDMI output 1 detected (II) intel(0): I2C bus "SDVOCTRL_E for SDVOC" initialized. (II) intel(0): I2C device "SDVOCTRL_E for SDVOC:SDVO Controller C" registered at address 0x72. (II) intel(0): No SDVO device found on SDVOC (II) intel(0): I2C device "SDVOCTRL_E for SDVOC:SDVO Controller C" removed. (II) intel(0): I2C bus "SDVOCTRL_E for SDVOC" removed. (II) intel(0): Output HDMI-2 has no monitor section (II) intel(0): I2C bus "HDMIDDC_C" initialized. (II) intel(0): HDMI output 2 detected (II) intel(0): EDID vendor "IBM", prod id 10375 (II) intel(0): Output VGA disconnected (II) intel(0): Output LVDS connected (II) intel(0): Output HDMI-1 disconnected (II) intel(0): Output HDMI-2 disconnected (II) intel(0): Using exact sizes for initial modes (II) intel(0): Output LVDS using initial mode 1680x1050 (II) intel(0): Monitoring connected displays enabled (II) intel(0): detected 512 kB GTT. (II) intel(0): detected 32764 kB stolen memory. (==) intel(0): video overlay key set to 0x101fe (==) intel(0): Intel XvMC decoder disabled (==) intel(0): Will not try to enable page flipping (==) intel(0): Triple buffering disabled (==) intel(0): Using gamma correction (1.0, 1.0, 1.0) (==) intel(0): DPI set to (96, 96) (II) Loading sub module "fb" (II) LoadModule: "fb" (II) Loading /usr/lib64/xorg/modules//libfb.so (II) Module fb: vendor="X.Org Foundation" compiled for 1.5.2, module version = 1.0.0 ABI class: X.Org ANSI C Emulation, version 0.4 (II) Loading sub module "exa" (II) LoadModule: "exa" (II) Loading /usr/lib64/xorg/modules//libexa.so (II) Module exa: vendor="X.Org Foundation" compiled for 1.5.2, module version = 2.4.0 ABI class: X.Org Video Driver, version 4.1 (II) Loading sub module "ramdac" (II) LoadModule: "ramdac" (II) Module "ramdac" already built-in (II) intel(0): Comparing regs from server start up to After PreInit (WW) intel(0): Register 0x61200 (PP_STATUS) changed from 0xc0000008 to 0xd0000009 (WW) intel(0): PP_STATUS before: on, ready, sequencing idle (WW) intel(0): PP_STATUS after: on, ready, sequencing on (WW) intel(0): Register 0x61110 (PORT_HOTPLUG_EN) changed from 0x20000120 to 0x38000120 (WW) intel(0): Register 0x61114 (PORT_HOTPLUG_STAT) changed from 0x00000000 to 0x08400000 (WW) intel(0): Register 0x70024 (PIPEASTAT) changed from 0x00000206 to 0x00000000 (WW) intel(0): PIPEASTAT before: status: VSYNC_INT_STATUS SVBLANK_INT_STATUS VBLANK_INT_STATUS (WW) intel(0): PIPEASTAT after: status: (WW) intel(0): Register 0x321b (FBC_FENCE_OFF) changed from 0x9d029300 to 0x26013400 (II) UnloadModule: "vesa" (II) Unloading /usr/lib64/xorg/modules/drivers//vesa_drv.so (==) Depth 24 pixmap format is 32 bpp (II) do I need RAC? No, I don't. (II) resource ranges after preInit: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] 0 0 0x000a0000 - 0x000affff (0x10000) MS[B](OprD) [5] 0 0 0x000b0000 - 0x000b7fff (0x8000) MS[B](OprD) [6] 0 0 0x000b8000 - 0x000bffff (0x8000) MS[B](OprD) [7] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [8] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [9] 0 0 0x000003b0 - 0x000003bb (0xc) IS[B](OprU) [10] 0 0 0x000003c0 - 0x000003df (0x20) IS[B](OprU) (II) intel(0): Kernel reported 1248000 total, 1 used (II) intel(0): I830CheckAvailableMemory: 4991996 kB available drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 10, (OK) drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 10, (OK) drmOpenByBusid: Searching for BusID pci:0000:00:02.0 drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 10, (OK) drmOpenByBusid: drmOpenMinor returns 10 drmOpenByBusid: drmGetBusid reports pci:0000:00:02.0 (II) [drm] DRM interface version 1.3 (II) [drm] DRM open master succeeded. (II) intel(0): [drm] Using the DRM lock SAREA also for drawables. (II) intel(0): [drm] framebuffer mapped by ddx driver (II) intel(0): [drm] added 1 reserved context for kernel (II) intel(0): X context handle = 0x1 (II) intel(0): [drm] installed DRM signal handler (**) intel(0): Framebuffer compression enabled (**) intel(0): Tiling enabled (==) intel(0): VideoRam: 262144 KB (II) intel(0): Attempting memory allocation with tiled buffers. (II) intel(0): Tiled allocation successful. (II) intel(0): [drm] Registers = 0xf4400000 (II) intel(0): [drm] Initialized kernel agp heap manager, 33554432 (II) intel(0): [dri] visual configs initialized (II) intel(0): Page Flipping disabled (II) intel(0): vgaHWGetIOBase: hwp->IOBase is 0x03d0, hwp->PIOOffset is 0x0000 (II) intel(0): Disable render standby. (II) EXA(0): Offscreen pixmap area of 36126720 bytes (II) EXA(0): Driver registered support for the following operations: (II) Solid (II) Copy (II) Composite (RENDER acceleration) (==) intel(0): Backing store disabled (==) intel(0): Silken mouse enabled (II) intel(0): Initializing HW Cursor (II) intel(0): [DRI] installation complete (II) intel(0): xf86BindGARTMemory: bind key 0 at 0x0b78b000 (pgoffset 46987) (II) intel(0): xf86BindGARTMemory: bind key 1 at 0x0d9ff000 (pgoffset 55807) (II) intel(0): Fixed memory allocation layout: (II) intel(0): 0x00000000-0x000b7fff: compressed frame buffer (736 kB, 0x00000000be000000 physical ) (II) intel(0): 0x000b8000-0x000b8fff: power context (4 kB) (II) intel(0): 0x01fff000: end of stolen memory (II) intel(0): 0x01fff000-0x0b78afff: DRI memory manager (155184 kB) (II) intel(0): 0x0b78b000-0x0d9fefff: exa offscreen (35280 kB) (II) intel(0): 0x0d9ff000-0x0f9fefff: classic textures (32768 kB) (II) intel(0): 0x10000000: end of aperture (II) intel(0): BO memory allocation layout: (II) intel(0): 0x01fff000: start of memory manager (II) intel(0): 0x02020000-0x02b9bfff: depth buffer (11760 kB) Y tiled (II) intel(0): 0x03020000-0x03b9bfff: back buffer (11760 kB) X tiled (II) intel(0): 0x04100000-0x04c7bfff: front buffer (11760 kB) X tiled (II) intel(0): 0x04020000-0x04035fff: exa G965 state buffer (88 kB) (II) intel(0): 0x04040000-0x04047fff: logical 3D context (32 kB) (II) intel(0): 0x04048000-0x04051fff: HW cursors (40 kB) (II) intel(0): 0x0b78b000: end of memory manager (WW) intel(0): PRB0_CTL (0x0001f001) indicates ring buffer enabled (WW) intel(0): Existing errors found in hardware state. (II) intel(0): using SSC reference clock of 100 MHz (II) intel(0): Selecting standard 18 bit TMDS pixel format. (II) intel(0): Output configuration: (II) intel(0): Pipe A is off (II) intel(0): Display plane A is now disabled and connected to pipe A. (II) intel(0): Pipe B is on (II) intel(0): Display plane B is now enabled and connected to pipe B. (II) intel(0): Output VGA is connected to pipe none (II) intel(0): Output LVDS is connected to pipe B (II) intel(0): Output HDMI-1 is connected to pipe none (II) intel(0): Output HDMI-2 is connected to pipe none (II) intel(0): [drm] mapped front buffer at 0xd4100000, handle = 0xd4100000 (II) intel(0): [drm] mapped back buffer at 0xd3020000, handle = 0xd3020000 (II) intel(0): [drm] mapped depth buffer at 0xd2020000, handle = 0xd2020000 (II) intel(0): [drm] mapped classic textures at 0xdd9ff000, handle = 0xdd9ff000 (II) intel(0): RandR 1.2 enabled, ignore the following RandR disabled message. (II) intel(0): DPMS enabled (II) intel(0): Set up textured video (II) intel(0): direct rendering: Enabled (--) RandR disabled (II) Initializing built-in extension MIT-SHM (II) Initializing built-in extension XInputExtension (II) Initializing built-in extension XTEST (II) Initializing built-in extension XKEYBOARD (II) Initializing built-in extension XINERAMA (II) Initializing built-in extension XFIXES (II) Initializing built-in extension RENDER (II) Initializing built-in extension RANDR (II) Initializing built-in extension COMPOSITE (II) Initializing built-in extension DAMAGE (II) Initializing built-in extension XEVIE drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 11, (OK) drmOpenByBusid: Searching for BusID pci:0000:00:02.0 drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 11, (OK) drmOpenByBusid: drmOpenMinor returns 11 drmOpenByBusid: drmGetBusid reports pci:0000:00:02.0 (II) AIGLX: enabled GLX_MESA_copy_sub_buffer (II) AIGLX: enabled GLX_SGI_swap_control and GLX_MESA_swap_control (II) AIGLX: enabled GLX_texture_from_pixmap with driver support (II) AIGLX: Loaded and initialized /usr/lib64/dri/i965_dri.so (II) GLX: Initialized DRI GL provider for screen 0 (II) intel(0): Setting screen physical size to 331 x 207 (II) config/hal: Adding input device TPPS/2 IBM TrackPoint (II) LoadModule: "evdev" (II) Loading /usr/lib64/xorg/modules/input//evdev_drv.so (II) Module evdev: vendor="X.Org Foundation" compiled for 1.5.2, module version = 2.0.7 Module class: X.Org XInput Driver ABI class: X.Org XInput driver, version 2.1 (**) TPPS/2 IBM TrackPoint: always reports core events (**) TPPS/2 IBM TrackPoint: Device: "/dev/input/event6" (II) TPPS/2 IBM TrackPoint: Found x and y relative axes (II) TPPS/2 IBM TrackPoint: Found mouse buttons (II) TPPS/2 IBM TrackPoint: Configuring as mouse (II) XINPUT: Adding extended input device "TPPS/2 IBM TrackPoint" (type: MOUSE) (II) config/hal: Adding input device SynPS/2 Synaptics TouchPad (II) LoadModule: "synaptics" (II) Loading /usr/lib64/xorg/modules/input//synaptics_drv.so (II) Module synaptics: vendor="X.Org Foundation" compiled for 1.5.1, module version = 0.15.2 Module class: X.Org XInput Driver ABI class: X.Org XInput driver, version 2.1 (II) Synaptics touchpad driver version 0.15.2 (II) SynPS/2 Synaptics TouchPad: x-axis range 1472 - 5472 (II) SynPS/2 Synaptics TouchPad: y-axis range 1408 - 4448 (**) Option "Device" "/dev/input/event4" (--) SynPS/2 Synaptics TouchPad touchpad found (**) SynPS/2 Synaptics TouchPad: always reports core events (II) XINPUT: Adding extended input device "SynPS/2 Synaptics TouchPad" (type: TOUCHPAD) (II) SynPS/2 Synaptics TouchPad: x-axis range 1472 - 5472 (II) SynPS/2 Synaptics TouchPad: y-axis range 1408 - 4448 (--) SynPS/2 Synaptics TouchPad touchpad found (II) config/hal: Adding input device AT Translated Set 2 keyboard (**) AT Translated Set 2 keyboard: always reports core events (**) AT Translated Set 2 keyboard: Device: "/dev/input/event0" (II) AT Translated Set 2 keyboard: Found keys (II) AT Translated Set 2 keyboard: Configuring as keyboard (II) XINPUT: Adding extended input device "AT Translated Set 2 keyboard" (type: KEYBOARD) (**) Option "xkb_rules" "base" (**) AT Translated Set 2 keyboard: xkb_rules: "base" (**) Option "xkb_model" "evdev" (**) AT Translated Set 2 keyboard: xkb_model: "evdev" (**) Option "xkb_layout" "us" (**) AT Translated Set 2 keyboard: xkb_layout: "us" (II) AIGLX: Suspending AIGLX clients for VT switch (II) intel(0): xf86UnbindGARTMemory: unbind key 0 (II) intel(0): xf86UnbindGARTMemory: unbind key 1 (WW) Open ACPI failed (/var/run/acpid.socket) (No such file or directory) (II) No APM support in BIOS or kernel (II) AIGLX: Resuming AIGLX clients after VT switch (II) intel(0): xf86BindGARTMemory: bind key 0 at 0x0b78b000 (pgoffset 46987) (II) intel(0): xf86BindGARTMemory: bind key 1 at 0x0d9ff000 (pgoffset 55807) (II) intel(0): Fixed memory allocation layout: (II) intel(0): 0x00000000-0x000b7fff: compressed frame buffer (736 kB, 0x00000000be000000 physical ) (II) intel(0): 0x000b8000-0x000b8fff: power context (4 kB) (II) intel(0): 0x01fff000: end of stolen memory (II) intel(0): 0x01fff000-0x0b78afff: DRI memory manager (155184 kB) (II) intel(0): 0x0b78b000-0x0d9fefff: exa offscreen (35280 kB) (II) intel(0): 0x0d9ff000-0x0f9fefff: classic textures (32768 kB) (II) intel(0): 0x10000000: end of aperture (II) intel(0): BO memory allocation layout: (II) intel(0): 0x01fff000: start of memory manager (II) intel(0): 0x02020000-0x02b9bfff: depth buffer (11760 kB) Y tiled (II) intel(0): 0x03020000-0x03b9bfff: back buffer (11760 kB) X tiled (II) intel(0): 0x04100000-0x04c7bfff: front buffer (11760 kB) X tiled (II) intel(0): 0x04020000-0x04035fff: exa G965 state buffer (88 kB) (II) intel(0): 0x04040000-0x04047fff: logical 3D context (32 kB) (II) intel(0): 0x04048000-0x04051fff: HW cursors (40 kB) (II) intel(0): 0x0b78b000: end of memory manager (WW) intel(0): PRB0_CTL (0x0001f001) indicates ring buffer enabled (WW) intel(0): Existing errors found in hardware state. (II) intel(0): using SSC reference clock of 100 MHz (II) intel(0): Selecting standard 18 bit TMDS pixel format. (II) intel(0): Output configuration: (II) intel(0): Pipe A is off (II) intel(0): Display plane A is now disabled and connected to pipe A. (II) intel(0): Pipe B is on (II) intel(0): Display plane B is now enabled and connected to pipe B. (II) intel(0): Output VGA is connected to pipe none (II) intel(0): Output LVDS is connected to pipe B (II) intel(0): Output HDMI-1 is connected to pipe none (II) intel(0): Output HDMI-2 is connected to pipe none (II) intel(0): [drm] mapped front buffer at 0xd4100000, handle = 0x2fff9000 (II) SynPS/2 Synaptics TouchPad: x-axis range 1472 - 5472 (II) SynPS/2 Synaptics TouchPad: y-axis range 1408 - 4448 (--) SynPS/2 Synaptics TouchPad touchpad found (II) TPPS/2 IBM TrackPoint: Device reopened after 1 attempts. (II) AT Translated Set 2 keyboard: Device reopened after 1 attempts. (II) intel(0): EDID vendor "IBM", prod id 10375 (II) intel(0): Printing DDC gathered Modelines: (II) intel(0): Modeline "1680x1050"x0.0 120.60 1680 1712 1760 1888 1050 1051 1054 1065 -hsync -vsync (63.9 kHz) (II) intel(0): Modeline "1680x1050"x0.0 100.53 1680 1712 1760 1888 1050 1051 1054 1065 -hsync -vsync (53.2 kHz) (II) intel(0): EDID vendor "IBM", prod id 10375 [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop.