(WW) Failed to open protocol names file /etc/X11/xserver/protocol.txt X.Org X Server 1.5.0 Release Date: X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.26-1-686 i686 Debian Current Operating System: Linux zoe 2.6.26-1-686 #1 SMP Thu Aug 28 12:00:54 UTC 2008 i686 Build Date: 04 September 2008 02:08:46AM xorg-server 2:1.5.0-1 (jcristau@debian.org) Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Module Loader present Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Sat Sep 6 19:41:17 2008 (==) Using config file: "/etc/X11/xorg.conf" (==) ServerLayout "Default Layout" (**) |-->Screen "Default Screen" (0) (**) | |-->Monitor "Configured Monitor" (==) No device specified for screen "Default Screen". Using the first device section listed. (**) | |-->Device "Configured Video Device" (**) |-->Input Device "Generic Keyboard" (**) |-->Input Device "Configured Mouse" (==) Automatically adding devices (==) Automatically enabling devices (==) No FontPath specified. Using compiled-in default. (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. Entry deleted from font path. (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/100dpi/:unscaled, /usr/share/fonts/X11/75dpi/:unscaled, /usr/share/fonts/X11/Type1, /usr/share/fonts/X11/100dpi, /usr/share/fonts/X11/75dpi, /var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType (==) ModulePath set to "/usr/lib/xorg/modules" (II) Cannot locate a core pointer device. (II) Cannot locate a core keyboard device. (II) The server relies on HAL to provide the list of input devices. If no devices become available, reconfigure HAL or disable AllowEmptyInput. (II) Open ACPI successful (/var/run/acpid.socket) (II) Loader magic: 0x81d04c0 (II) Module ABI versions: X.Org ANSI C Emulation: 0.4 X.Org Video Driver: 4.1 X.Org XInput driver : 2.1 X.Org Server Extension : 1.1 X.Org Font Renderer : 0.6 (II) Loader running on linux (++) using VT number 7 (--) PCI:*(0@0:2:0) Intel Corporation Eaglelake Integrated Graphics Controller rev 3, Mem @ 0xfe400000/0, 0xd0000000/0, I/O @ 0x0000cc00/0 (--) PCI: (0@0:2:1) Intel Corporation Eaglelake HECI Controller rev 3, Mem @ 0xfe800000/0 (II) System resource ranges: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [5] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] (II) LoadModule: "extmod" (II) Loading /usr/lib/xorg/modules/extensions//libextmod.so (II) Module extmod: vendor="X.Org Foundation" compiled for 1.5.0, module version = 1.0.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 1.1 (II) Loading extension SHAPE (II) Loading extension MIT-SUNDRY-NONSTANDARD (II) Loading extension BIG-REQUESTS (II) Loading extension SYNC (II) Loading extension MIT-SCREEN-SAVER (II) Loading extension XC-MISC (II) Loading extension XFree86-VidModeExtension (II) Loading extension XFree86-Misc (II) Loading extension XFree86-DGA (II) Loading extension DPMS (II) Loading extension TOG-CUP (II) Loading extension Extended-Visual-Information (II) Loading extension XVideo (II) Loading extension XVideo-MotionCompensation (II) Loading extension X-Resource (II) LoadModule: "dbe" (II) Loading /usr/lib/xorg/modules/extensions//libdbe.so (II) Module dbe: vendor="X.Org Foundation" compiled for 1.5.0, module version = 1.0.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 1.1 (II) Loading extension DOUBLE-BUFFER (II) LoadModule: "glx" (II) Loading /usr/lib/xorg/modules/extensions//libglx.so (II) Module glx: vendor="X.Org Foundation" compiled for 1.5.0, module version = 1.0.0 ABI class: X.Org Server Extension, version 1.1 (==) AIGLX enabled (==) Exporting typical set of GLX visuals (II) Loading extension GLX (II) LoadModule: "freetype" (II) Loading /usr/lib/xorg/modules//fonts/libfreetype.so (II) Module freetype: vendor="X.Org Foundation & the After X-TT Project" compiled for 1.5.0, module version = 2.1.0 Module class: X.Org Font Renderer ABI class: X.Org Font Renderer, version 0.6 (II) Loading font FreeType (II) LoadModule: "dri" (II) Loading /usr/lib/xorg/modules/extensions//libdri.so (II) Module dri: vendor="X.Org Foundation" compiled for 1.5.0, module version = 1.0.0 ABI class: X.Org Server Extension, version 1.1 (II) Loading extension XFree86-DRI (II) LoadModule: "intel" (II) Loading /usr/lib/xorg/modules/drivers//intel_drv.so (II) Module intel: vendor="X.Org Foundation" compiled for 1.5.0, module version = 2.5.96 Module class: X.Org Video Driver ABI class: X.Org Video Driver, version 4.1 (II) LoadModule: "kbd" (II) Loading /usr/lib/xorg/modules/input//kbd_drv.so (II) Module kbd: vendor="X.Org Foundation" compiled for 1.4.99.905, module version = 1.3.1 Module class: X.Org XInput Driver ABI class: X.Org XInput driver, version 2.1 (II) LoadModule: "mouse" (II) Loading /usr/lib/xorg/modules/input//mouse_drv.so (II) Module mouse: vendor="X.Org Foundation" compiled for 1.4.99.905, module version = 1.3.0 Module class: X.Org XInput Driver ABI class: X.Org XInput driver, version 2.1 (II) intel: Driver for Intel Integrated Graphics Chipsets: i810, i810-dc100, i810e, i815, i830M, 845G, 852GM/855GM, 865G, 915G, E7221 (i915), 915GM, 945G, 945GM, 945GME, 965G, G35, 965Q, 946GZ, 965GM, 965GME/GLE, G33, Q35, Q33, Mobile IntelĀ® GM45 Express Chipset, Intel Integrated Graphics Device, G45/G43, Q45/Q43 (II) Primary Device is: PCI 00@00:02:0 (II) resource ranges after xf86ClaimFixedResources() call: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [5] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] (II) resource ranges after probing: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] 0 0 0x000a0000 - 0x000affff (0x10000) MS[B] [5] 0 0 0x000b0000 - 0x000b7fff (0x8000) MS[B] [6] 0 0 0x000b8000 - 0x000bffff (0x8000) MS[B] [7] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [8] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [9] 0 0 0x000003b0 - 0x000003bb (0xc) IS[B] [10] 0 0 0x000003c0 - 0x000003df (0x20) IS[B] (II) Loading sub module "int10" (II) LoadModule: "int10" (II) Loading /usr/lib/xorg/modules//libint10.so (II) Module int10: vendor="X.Org Foundation" compiled for 1.5.0, module version = 1.0.0 ABI class: X.Org Video Driver, version 4.1 (II) Loading sub module "vgahw" (II) LoadModule: "vgahw" (II) Loading /usr/lib/xorg/modules//libvgahw.so (II) Module vgahw: vendor="X.Org Foundation" compiled for 1.5.0, module version = 0.1.0 ABI class: X.Org Video Driver, version 4.1 (II) intel(0): Creating default Display subsection in Screen section "Default Screen" for depth/fbbpp 24/32 (==) intel(0): Depth 24, (==) framebuffer bpp 32 (==) intel(0): RGB weight 888 (==) intel(0): Default visual is TrueColor (II) intel(0): Integrated Graphics Chipset: Intel(R) G45/G43 (--) intel(0): Chipset: "G45/G43" (--) intel(0): Linear framebuffer at 0xD0000000 (--) intel(0): IO registers at addr 0xFE400000 (==) intel(0): Using EXA for acceleration (II) intel(0): 2 display pipes available. (II) Loading sub module "ddc" (II) LoadModule: "ddc" (II) Module "ddc" already built-in (II) Loading sub module "i2c" (II) LoadModule: "i2c" (II) Module "i2c" already built-in (II) intel(0): Output VGA using monitor section Configured Monitor (II) intel(0): I2C bus "CRTDDC_A" initialized. (II) intel(0): I2C bus "SDVOCTRL_E for SDVOB" initialized. (II) intel(0): I2C device "SDVOCTRL_E for SDVOB:SDVO Controller B" registered at address 0x70. (II) intel(0): No SDVO device found on SDVOB (II) intel(0): I2C device "SDVOCTRL_E for SDVOB:SDVO Controller B" removed. (II) intel(0): I2C bus "SDVOCTRL_E for SDVOB" removed. (II) intel(0): Output HDMI-1 has no monitor section (II) intel(0): I2C bus "HDMIDDC_B" initialized. (II) intel(0): HDMI output 1 detected (II) intel(0): I2C bus "SDVOCTRL_E for SDVOC" initialized. (II) intel(0): I2C device "SDVOCTRL_E for SDVOC:SDVO Controller C" registered at address 0x72. (II) intel(0): No SDVO device found on SDVOC (II) intel(0): I2C device "SDVOCTRL_E for SDVOC:SDVO Controller C" removed. (II) intel(0): I2C bus "SDVOCTRL_E for SDVOC" removed. (II) intel(0): Output HDMI-2 has no monitor section (II) intel(0): I2C bus "HDMIDDC_C" initialized. (II) intel(0): HDMI output 2 detected (II) intel(0): I2C device "CRTDDC_A:ddc2" registered at address 0xA0. (II) intel(0): EDID vendor "SAM", prod id 636 (II) intel(0): Using EDID range info for horizontal sync (II) intel(0): Using EDID range info for vertical refresh (II) intel(0): Printing DDC gathered Modelines: (II) intel(0): Modeline "1680x1050"x0.0 119.00 1680 1728 1760 1840 1050 1053 1059 1080 +hsync -vsync (64.7 kHz) (II) intel(0): Modeline "800x600"x0.0 40.00 800 840 968 1056 600 601 605 628 +hsync +vsync (37.9 kHz) (II) intel(0): Modeline "800x600"x0.0 36.00 800 824 896 1024 600 601 603 625 +hsync +vsync (35.2 kHz) (II) intel(0): Modeline "640x480"x0.0 31.50 640 656 720 840 480 481 484 500 -hsync -vsync (37.5 kHz) (II) intel(0): Modeline "640x480"x0.0 31.50 640 664 704 832 480 489 491 520 -hsync -vsync (37.9 kHz) (II) intel(0): Modeline "640x480"x0.0 30.24 640 704 768 864 480 483 486 525 -hsync -vsync (35.0 kHz) (II) intel(0): Modeline "640x480"x0.0 25.20 640 656 752 800 480 490 492 525 -hsync -vsync (31.5 kHz) (II) intel(0): Modeline "720x400"x0.0 28.32 720 738 846 900 400 412 414 449 -hsync +vsync (31.5 kHz) (II) intel(0): Modeline "1280x1024"x0.0 135.00 1280 1296 1440 1688 1024 1025 1028 1066 +hsync +vsync (80.0 kHz) (II) intel(0): Modeline "1024x768"x0.0 78.80 1024 1040 1136 1312 768 769 772 800 +hsync +vsync (60.1 kHz) (II) intel(0): Modeline "1024x768"x0.0 75.00 1024 1048 1184 1328 768 771 777 806 -hsync -vsync (56.5 kHz) (II) intel(0): Modeline "1024x768"x0.0 65.00 1024 1048 1184 1344 768 771 777 806 -hsync -vsync (48.4 kHz) (II) intel(0): Modeline "832x624"x0.0 57.28 832 864 928 1152 624 625 628 667 -hsync -vsync (49.7 kHz) (II) intel(0): Modeline "800x600"x0.0 49.50 800 816 896 1056 600 601 604 625 +hsync +vsync (46.9 kHz) (II) intel(0): Modeline "800x600"x0.0 50.00 800 856 976 1040 600 637 643 666 +hsync +vsync (48.1 kHz) (II) intel(0): Modeline "1152x864"x0.0 108.00 1152 1216 1344 1600 864 865 868 900 +hsync +vsync (67.5 kHz) (II) intel(0): Modeline "1680x1050"x60.0 147.14 1680 1784 1968 2256 1050 1051 1054 1087 -hsync +vsync (65.2 kHz) (II) intel(0): Modeline "1280x1024"x60.0 108.88 1280 1360 1496 1712 1024 1025 1028 1060 -hsync +vsync (63.6 kHz) (II) intel(0): Modeline "1280x960"x60.0 102.10 1280 1360 1496 1712 960 961 964 994 -hsync +vsync (59.6 kHz) (II) intel(0): Modeline "1152x864"x75.0 104.99 1152 1224 1352 1552 864 865 868 902 -hsync +vsync (67.7 kHz) (II) intel(0): EDID vendor "SAM", prod id 636 (II) intel(0): Output VGA connected (II) intel(0): Output HDMI-1 disconnected (II) intel(0): Output HDMI-2 disconnected (II) intel(0): Using exact sizes for initial modes (II) intel(0): Output VGA using initial mode 1680x1050 (II) intel(0): detected 512 kB GTT. (II) intel(0): detected 32768 kB stolen memory. (==) intel(0): video overlay key set to 0x101fe (==) intel(0): Intel XvMC decoder disabled (==) intel(0): Will not try to enable page flipping (==) intel(0): Triple buffering disabled (==) intel(0): Using gamma correction (1.0, 1.0, 1.0) (II) Loading sub module "vbe" (II) LoadModule: "vbe" (II) Loading /usr/lib/xorg/modules//libvbe.so (II) Module vbe: vendor="X.Org Foundation" compiled for 1.5.0, module version = 1.1.0 ABI class: X.Org Video Driver, version 4.1 (II) Loading sub module "int10" (II) LoadModule: "int10" (II) Reloading /usr/lib/xorg/modules//libint10.so (II) intel(0): initializing int10 (WW) intel(0): Bad V_BIOS checksum (II) intel(0): Primary V_BIOS segment is: 0xc000 (II) intel(0): VESA BIOS detected (II) intel(0): VESA VBE Version 3.0 (II) intel(0): VESA VBE Total Mem: 32704 kB (II) intel(0): VESA VBE OEM: Intel(r)Eaglelake Graphics Chip Accelerated VGA BIOS (II) intel(0): VESA VBE OEM Software Rev: 1.0 (II) intel(0): VESA VBE OEM Vendor: Intel Corporation (II) intel(0): VESA VBE OEM Product: Intel(r)Eaglelake Graphics Controller (II) intel(0): VESA VBE OEM Product Rev: Hardware Version 0.0 (**) intel(0): Display dimensions: (430, 270) mm (**) intel(0): DPI set to (99, 158) (II) Loading sub module "fb" (II) LoadModule: "fb" (II) Loading /usr/lib/xorg/modules//libfb.so (II) Module fb: vendor="X.Org Foundation" compiled for 1.5.0, module version = 1.0.0 ABI class: X.Org ANSI C Emulation, version 0.4 (II) Loading sub module "exa" (II) LoadModule: "exa" (II) Loading /usr/lib/xorg/modules//libexa.so (II) Module exa: vendor="X.Org Foundation" compiled for 1.5.0, module version = 2.4.0 ABI class: X.Org Video Driver, version 4.1 (II) Loading sub module "ramdac" (II) LoadModule: "ramdac" (II) Module "ramdac" already built-in (II) intel(0): Comparing regs from server start up to After PreInit (WW) intel(0): Register 0x61110 (PORT_HOTPLUG_EN) changed from 0x00000120 to 0x38000120 (WW) intel(0): Register 0x61114 (PORT_HOTPLUG_STAT) changed from 0x00000b00 to 0x08140b00 (WW) intel(0): Register 0x70024 (PIPEASTAT) changed from 0x00000206 to 0x00000000 (WW) intel(0): PIPEASTAT before: status: VSYNC_INT_STATUS SVBLANK_INT_STATUS VBLANK_INT_STATUS (WW) intel(0): PIPEASTAT after: status: (==) Depth 24 pixmap format is 32 bpp (II) do I need RAC? No, I don't. (II) resource ranges after preInit: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] 0 0 0x000a0000 - 0x000affff (0x10000) MS[B](OprD) [5] 0 0 0x000b0000 - 0x000b7fff (0x8000) MS[B](OprD) [6] 0 0 0x000b8000 - 0x000bffff (0x8000) MS[B](OprD) [7] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [8] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [9] 0 0 0x000003b0 - 0x000003bb (0xc) IS[B](OprU) [10] 0 0 0x000003c0 - 0x000003df (0x20) IS[B](OprU) (II) intel(0): Kernel reported 1006592 total, 1 used (II) intel(0): I830CheckAvailableMemory: 4026364 kB available drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is -1, (No such device or address) drmOpenDevice: open result is -1, (No such device or address) drmOpenDevice: Open failed drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is -1, (No such device or address) drmOpenDevice: open result is -1, (No such device or address) drmOpenDevice: Open failed drmOpenByBusid: Searching for BusID pci:0000:00:02.0 drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 10, (OK) drmOpenByBusid: drmOpenMinor returns 10 drmOpenByBusid: drmGetBusid reports pci:0000:00:02.0 (II) [drm] loaded kernel module for "i915" driver. (II) [drm] DRM interface version 1.3 (II) [drm] DRM open master succeeded. (II) intel(0): [drm] Using the DRM lock SAREA also for drawables. (II) intel(0): [drm] framebuffer mapped by ddx driver (II) intel(0): [drm] added 1 reserved context for kernel (II) intel(0): X context handle = 0x1 (II) intel(0): [drm] installed DRM signal handler (**) intel(0): Framebuffer compression disabled (**) intel(0): Tiling enabled (==) intel(0): VideoRam: 262144 KB (II) intel(0): Attempting memory allocation with tiled buffers. (II) intel(0): Tiled allocation successful. (II) intel(0): [drm] Registers = 0xfe400000 (II) intel(0): [drm] ring buffer = 0xd0000000 (II) intel(0): [drm] mapped front buffer at 0xd0200000, handle = 0xd0200000 (II) intel(0): [drm] mapped back buffer at 0xd2ff1000, handle = 0xd2ff1000 (II) intel(0): [drm] mapped depth buffer at 0xd3b6d000, handle = 0xd3b6d000 (II) intel(0): [drm] mapped classic textures at 0xd46e9000, handle = 0xd46e9000 (II) intel(0): [drm] Initialized kernel agp heap manager, 33554432 (II) intel(0): [dri] visual configs initialized (II) intel(0): Page Flipping disabled (II) intel(0): vgaHWGetIOBase: hwp->IOBase is 0x03d0, hwp->PIOOffset is 0x0000 (II) EXA(0): Offscreen pixmap area of 36126720 bytes (II) EXA(0): Driver registered support for the following operations: (II) Solid (II) Copy (II) Composite (RENDER acceleration) (==) intel(0): Backing store disabled (==) intel(0): Silken mouse enabled (II) intel(0): Initializing HW Cursor (II) intel(0): [DRI] installation complete (II) intel(0): xf86BindGARTMemory: bind key 0 at 0x02000000 (pgoffset 8192) (II) intel(0): xf86BindGARTMemory: bind key 1 at 0x02ff0000 (pgoffset 12272) (II) intel(0): xf86BindGARTMemory: bind key 2 at 0x02ff1000 (pgoffset 12273) (II) intel(0): xf86BindGARTMemory: bind key 3 at 0x03b6d000 (pgoffset 15213) (II) intel(0): xf86BindGARTMemory: bind key 4 at 0x046e9000 (pgoffset 18153) (II) intel(0): Fixed memory allocation layout: (II) intel(0): 0x00000000-0x0001ffff: ring buffer (128 kB) (II) intel(0): 0x00020000-0x00029fff: HW cursors (40 kB) (II) intel(0): 0x0002a000-0x00031fff: logical 3D context (32 kB) (II) intel(0): 0x00032000-0x00131fff: fake bufmgr (1024 kB) (II) intel(0): 0x00132000-0x00143fff: exa G965 state buffer (72 kB) (II) intel(0): 0x00200000-0x00d7bfff: front buffer (11760 kB) X tiled (II) intel(0): 0x00d7c000-0x02feffff: exa offscreen (35280 kB) (II) intel(0): 0x02000000: end of stolen memory (II) intel(0): 0x02ff0000-0x02ff0fff: HW status (4 kB) (II) intel(0): 0x02ff1000-0x03b6cfff: back buffer (11760 kB) X tiled (II) intel(0): 0x03b6d000-0x046e8fff: depth buffer (11760 kB) Y tiled (II) intel(0): 0x046e9000-0x066e8fff: classic textures (32768 kB) (II) intel(0): 0x10000000: end of aperture (II) intel(0): Output configuration: (II) intel(0): Pipe A is on (II) intel(0): Display plane A is now enabled and connected to pipe A. (II) intel(0): Pipe B is off (II) intel(0): Display plane B is now disabled and connected to pipe B. (II) intel(0): Output VGA is connected to pipe A (II) intel(0): Output HDMI-1 is connected to pipe none (II) intel(0): Output HDMI-2 is connected to pipe none (II) intel(0): [drm] dma control initialized, using IRQ 16 (II) intel(0): RandR 1.2 enabled, ignore the following RandR disabled message. (II) intel(0): DPMS enabled (II) intel(0): Set up textured video (II) intel(0): direct rendering: Enabled (--) RandR disabled (II) Initializing built-in extension MIT-SHM (II) Initializing built-in extension XInputExtension (II) Initializing built-in extension XTEST (II) Initializing built-in extension XKEYBOARD (II) Initializing built-in extension XINERAMA (II) Initializing built-in extension XFIXES (II) Initializing built-in extension RENDER (II) Initializing built-in extension RANDR (II) Initializing built-in extension COMPOSITE (II) Initializing built-in extension DAMAGE (II) Initializing built-in extension XEVIE (II) AIGLX: Screen 0 is not DRI2 capable drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 11, (OK) drmOpenByBusid: Searching for BusID pci:0000:00:02.0 drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 11, (OK) drmOpenByBusid: drmOpenMinor returns 11 drmOpenByBusid: drmGetBusid reports pci:0000:00:02.0 (II) AIGLX: enabled GLX_MESA_copy_sub_buffer (II) AIGLX: enabled GLX_SGI_swap_control and GLX_MESA_swap_control (II) AIGLX: enabled GLX_texture_from_pixmap with driver support (II) AIGLX: Loaded and initialized /usr/lib/dri/i965_dri.so (II) GLX: Initialized DRI GL provider for screen 0 (II) intel(0): Setting screen physical size to 433 x 271 (**) Generic Keyboard: always reports core events (**) Option "Protocol" "standard" (**) Generic Keyboard: Protocol: standard (**) Option "AutoRepeat" "500 30" (**) Option "XkbRules" "xorg" (**) Generic Keyboard: XkbRules: "xorg" (**) Option "XkbModel" "pc105" (**) Generic Keyboard: XkbModel: "pc105" (**) Option "XkbLayout" "se" (**) Generic Keyboard: XkbLayout: "se" (**) Option "XkbOptions" "ctrl:nocaps" (**) Generic Keyboard: XkbOptions: "ctrl:nocaps" (**) Option "CustomKeycodes" "off" (**) Generic Keyboard: CustomKeycodes disabled (WW) Configured Mouse: No Device specified, looking for one... (II) Configured Mouse: Setting Device option to "/dev/input/mice" (--) Configured Mouse: Device: "/dev/input/mice" (==) Configured Mouse: Protocol: "Auto" (**) Configured Mouse: always reports core events (==) Configured Mouse: Emulate3Buttons, Emulate3Timeout: 50 (**) Configured Mouse: ZAxisMapping: buttons 4 and 5 (**) Configured Mouse: Buttons: 9 (**) Configured Mouse: Sensitivity: 1 (II) evaluating device (Generic Keyboard) (II) XINPUT: Adding extended input device "Generic Keyboard" (type: KEYBOARD) (II) evaluating device (Configured Mouse) (II) XINPUT: Adding extended input device "Configured Mouse" (type: MOUSE) (II) Configured Mouse: Setting mouse protocol to "ExplorerPS/2" (II) Configured Mouse: ps2EnableDataReporting: succeeded (II) intel(0): EDID vendor "SAM", prod id 636 (II) intel(0): Using hsync ranges from config file (II) intel(0): Using vrefresh ranges from config file (II) intel(0): Printing DDC gathered Modelines: (II) intel(0): Modeline "1680x1050"x0.0 119.00 1680 1728 1760 1840 1050 1053 1059 1080 +hsync -vsync (64.7 kHz) (II) intel(0): Modeline "800x600"x0.0 40.00 800 840 968 1056 600 601 605 628 +hsync +vsync (37.9 kHz) (II) intel(0): Modeline "800x600"x0.0 36.00 800 824 896 1024 600 601 603 625 +hsync +vsync (35.2 kHz) (II) intel(0): Modeline "640x480"x0.0 31.50 640 656 720 840 480 481 484 500 -hsync -vsync (37.5 kHz) (II) intel(0): Modeline "640x480"x0.0 31.50 640 664 704 832 480 489 491 520 -hsync -vsync (37.9 kHz) (II) intel(0): Modeline "640x480"x0.0 30.24 640 704 768 864 480 483 486 525 -hsync -vsync (35.0 kHz) (II) intel(0): Modeline "640x480"x0.0 25.20 640 656 752 800 480 490 492 525 -hsync -vsync (31.5 kHz) (II) intel(0): Modeline "720x400"x0.0 28.32 720 738 846 900 400 412 414 449 -hsync +vsync (31.5 kHz) (II) intel(0): Modeline "1280x1024"x0.0 135.00 1280 1296 1440 1688 1024 1025 1028 1066 +hsync +vsync (80.0 kHz) (II) intel(0): Modeline "1024x768"x0.0 78.80 1024 1040 1136 1312 768 769 772 800 +hsync +vsync (60.1 kHz) (II) intel(0): Modeline "1024x768"x0.0 75.00 1024 1048 1184 1328 768 771 777 806 -hsync -vsync (56.5 kHz) (II) intel(0): Modeline "1024x768"x0.0 65.00 1024 1048 1184 1344 768 771 777 806 -hsync -vsync (48.4 kHz) (II) intel(0): Modeline "832x624"x0.0 57.28 832 864 928 1152 624 625 628 667 -hsync -vsync (49.7 kHz) (II) intel(0): Modeline "800x600"x0.0 49.50 800 816 896 1056 600 601 604 625 +hsync +vsync (46.9 kHz) (II) intel(0): Modeline "800x600"x0.0 50.00 800 856 976 1040 600 637 643 666 +hsync +vsync (48.1 kHz) (II) intel(0): Modeline "1152x864"x0.0 108.00 1152 1216 1344 1600 864 865 868 900 +hsync +vsync (67.5 kHz) (II) intel(0): Modeline "1680x1050"x60.0 147.14 1680 1784 1968 2256 1050 1051 1054 1087 -hsync +vsync (65.2 kHz) (II) intel(0): Modeline "1280x1024"x60.0 108.88 1280 1360 1496 1712 1024 1025 1028 1060 -hsync +vsync (63.6 kHz) (II) intel(0): Modeline "1280x960"x60.0 102.10 1280 1360 1496 1712 960 961 964 994 -hsync +vsync (59.6 kHz) (II) intel(0): Modeline "1152x864"x75.0 104.99 1152 1224 1352 1552 864 865 868 902 -hsync +vsync (67.7 kHz) (II) intel(0): EDID vendor "SAM", prod id 636 (II) intel(0): EDID vendor "SAM", prod id 636 (II) intel(0): Using hsync ranges from config file (II) intel(0): Using vrefresh ranges from config file (II) intel(0): Printing DDC gathered Modelines: (II) intel(0): Modeline "1680x1050"x0.0 119.00 1680 1728 1760 1840 1050 1053 1059 1080 +hsync -vsync (64.7 kHz) (II) intel(0): Modeline "800x600"x0.0 40.00 800 840 968 1056 600 601 605 628 +hsync +vsync (37.9 kHz) (II) intel(0): Modeline "800x600"x0.0 36.00 800 824 896 1024 600 601 603 625 +hsync +vsync (35.2 kHz) (II) intel(0): Modeline "640x480"x0.0 31.50 640 656 720 840 480 481 484 500 -hsync -vsync (37.5 kHz) (II) intel(0): Modeline "640x480"x0.0 31.50 640 664 704 832 480 489 491 520 -hsync -vsync (37.9 kHz) (II) intel(0): Modeline "640x480"x0.0 30.24 640 704 768 864 480 483 486 525 -hsync -vsync (35.0 kHz) (II) intel(0): Modeline "640x480"x0.0 25.20 640 656 752 800 480 490 492 525 -hsync -vsync (31.5 kHz) (II) intel(0): Modeline "720x400"x0.0 28.32 720 738 846 900 400 412 414 449 -hsync +vsync (31.5 kHz) (II) intel(0): Modeline "1280x1024"x0.0 135.00 1280 1296 1440 1688 1024 1025 1028 1066 +hsync +vsync (80.0 kHz) (II) intel(0): Modeline "1024x768"x0.0 78.80 1024 1040 1136 1312 768 769 772 800 +hsync +vsync (60.1 kHz) (II) intel(0): Modeline "1024x768"x0.0 75.00 1024 1048 1184 1328 768 771 777 806 -hsync -vsync (56.5 kHz) (II) intel(0): Modeline "1024x768"x0.0 65.00 1024 1048 1184 1344 768 771 777 806 -hsync -vsync (48.4 kHz) (II) intel(0): Modeline "832x624"x0.0 57.28 832 864 928 1152 624 625 628 667 -hsync -vsync (49.7 kHz) (II) intel(0): Modeline "800x600"x0.0 49.50 800 816 896 1056 600 601 604 625 +hsync +vsync (46.9 kHz) (II) intel(0): Modeline "800x600"x0.0 50.00 800 856 976 1040 600 637 643 666 +hsync +vsync (48.1 kHz) (II) intel(0): Modeline "1152x864"x0.0 108.00 1152 1216 1344 1600 864 865 868 900 +hsync +vsync (67.5 kHz) (II) intel(0): Modeline "1680x1050"x60.0 147.14 1680 1784 1968 2256 1050 1051 1054 1087 -hsync +vsync (65.2 kHz) (II) intel(0): Modeline "1280x1024"x60.0 108.88 1280 1360 1496 1712 1024 1025 1028 1060 -hsync +vsync (63.6 kHz) (II) intel(0): Modeline "1280x960"x60.0 102.10 1280 1360 1496 1712 960 961 964 994 -hsync +vsync (59.6 kHz) (II) intel(0): Modeline "1152x864"x75.0 104.99 1152 1224 1352 1552 864 865 868 902 -hsync +vsync (67.7 kHz) (II) intel(0): EDID vendor "SAM", prod id 636 [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping.