#0 __strlen_avx2 () at ../sysdeps/x86_64/multiarch/strlen-avx2.S:93 #1 0x00007ffff7533ba7 in _IO_vfprintf_internal (s=s@entry=0x7fffffffcc20, format=format@entry=0x7ffff683c3f8 "%s%s", ap=ap@entry=0x7fffffffcd98) at vfprintf.c:1638 #2 0x00007ffff755a9c0 in _IO_vsnprintf (string=string@entry=0x7fffffffcd97 "", maxlen=, maxlen@entry=1, format=format@entry=0x7ffff683c3f8 "%s%s", args=args@entry=0x7fffffffcd98) at vsnprintf.c:114 #3 0x00007ffff604610d in printf_length (fmt=fmt@entry=0x7ffff683c3f8 "%s%s", untouched_args=untouched_args@entry=0x7fffffffce38) at ../src/util/ralloc.c:481 #4 0x00007ffff6046a54 in ralloc_vasprintf_rewrite_tail (str=str@entry=0x7fffffffcf18, start=start@entry=0x7fffffffce08, fmt=fmt@entry=0x7ffff683c3f8 "%s%s", args=args@entry=0x7fffffffce38) at ../src/util/ralloc.c:549 #5 0x00007ffff6046b3d in ralloc_vasprintf_append (str=0x7fffffffcf18, fmt=0x7ffff683c3f8 "%s%s", args=0x7fffffffce38) at ../src/util/ralloc.c:519 #6 0x00007ffff6046bf7 in ralloc_asprintf_append (str=str@entry=0x7fffffffcf18, fmt=fmt@entry=0x7ffff683c3f8 "%s%s") at ../src/util/ralloc.c:508 #7 0x00007ffff6356081 in prototype_string (return_type=, name=, parameters=parameters@entry=0x55555c082088) at ../src/compiler/glsl/ast_function.cpp:92 #8 0x00007ffff635612d in print_function_prototypes (state=state@entry=0x55555ba5def0, loc=loc@entry=0x7fffffffd020, f=0x55555c082530) at ../src/compiler/glsl/ast_function.cpp:762 #9 0x00007ffff6356aca in no_matching_function_error (state=0x55555ba5def0, actual_parameters=0x7fffffffd060, loc=0x7fffffffd020, name=0x55555e3c9b28 "textureGatherOffsets") at ../src/compiler/glsl/ast_function.cpp:797 #10 ast_function_expression::hir (this=, instructions=0x55555ae84b10, state=0x55555ba5def0) at ../src/compiler/glsl/ast_function.cpp:2371 #11 0x00007ffff635f577 in ast_expression::do_hir (this=0x55555afd6898, instructions=0x55555ae84b10, state=0x55555ba5def0, needs_rvalue=) at ../src/compiler/glsl/ast_to_hir.cpp:1408 #12 0x00007ffff635fff3 in ast_expression_statement::hir (this=, instructions=, state=) at ../src/compiler/glsl/ast_to_hir.cpp:2236 #13 0x00007ffff636004f in ast_compound_statement::hir (this=0x55555afd6968, instructions=0x55555ae84b10, state=0x55555ba5def0) at ../src/compiler/glsl/ast_to_hir.cpp:2252 #14 0x00007ffff6366da2 in ast_function_definition::hir (this=0x55555afd69c8, instructions=, state=0x55555ba5def0) at ../src/compiler/glsl/ast_to_hir.cpp:6221 #15 0x00007ffff635cbd0 in _mesa_ast_to_hir (instructions=0x55555df09dc0, state=state@entry=0x55555ba5def0) at ../src/compiler/glsl/ast_to_hir.cpp:159 #16 0x00007ffff62cded2 in _mesa_glsl_compile_shader (ctx=ctx@entry=0x55555aafbf40, shader=shader@entry=0x55555b1b3f60, dump_ast=dump_ast@entry=false, dump_hir=dump_hir@entry=false, force_recompile=force_recompile@entry=false) at ../src/compiler/glsl/glsl_parser_extras.cpp:2157 #17 0x00007ffff60d7180 in _mesa_compile_shader (sh=0x55555b1b3f60, ctx=0x55555aafbf40) at ../src/mesa/main/shaderapi.c:1143 #18 _mesa_compile_shader (ctx=0x55555aafbf40, sh=0x55555b1b3f60) at ../src/mesa/main/shaderapi.c:1111 #19 0x00005555579742d6 in glu::Shader::compile() () #20 0x0000555557975bb1 in glu::ShaderProgram::init(glw::Functions const&, glu::ProgramSources const&) () #21 0x00005555579755b7 in glu::ShaderProgram::ShaderProgram(glu::RenderContext const&, glu::ProgramSources const&) () #22 0x000055555753d1c8 in deqp::gles31::Functional::(anonymous namespace)::TextureGatherCase::iterate() () #23 0x00005555571e97e4 in deqp::gles31::TestCaseWrapper::iterate(tcu::TestCase*) () #24 0x0000555557b31944 in tcu::TestSessionExecutor::iterateTestCase(tcu::TestCase*) () #25 0x0000555557b30977 in tcu::TestSessionExecutor::iterate() () #26 0x0000555557b025a5 in tcu::App::iterate() () #27 0x0000555555b517cc in glcts::RunSession::iterate() () #28 0x0000555555b51ace in glcts::TestRunner::iterateSession() () #29 0x0000555555b504d1 in glcts::TestRunner::iterate() () #30 0x0000555555b45f01 in main () shader text is "#version 320 es layout (location = 0) out mediump vec4 o_color; in highp vec2 v_texCoord; uniform highp sampler2D u_sampler; void main(void) { o_color = textureGatherOffsets(u_sampler, v_texCoord, ivec2[4]( ivec2(-8, -8), ivec2(-8, 7), ivec2(7, -8), ivec2(7, 7)) ); } "