Log: Log file open, Thu Feb 21 11:13:46 2008 Init: Name subsystem initialized Init: Version: 3334 (128.29) Init: Compiled: Sep 24 2004 05:25:18 Init: Command line: Init: (This is Linux64 patch version 3334.0) Init: Character set: Unicode Init: Base directory: /usr/local/games/ut2004demo/System/ Init: Ini:UT2004.ini UserIni:User.ini Init: Build label: UT2004 Build UT2004_Build_[2004-09-21_19.13] Init: Object subsystem initialized Warning: Missing Class Class Editor.TransBuffer Warning: Missing Texture Texture UCGeneric.DetailTextures.detail25 Warning: Missing Package Package CubeMaps.testenv Warning: Missing TexEnvMap TexEnvMap CubeMaps.testenv.testcubeTexEnv Warning: Missing Package Package CubeMaps.testenv Warning: Missing Texture Texture UCGeneric.DetailTextures.detail41 Warning: Missing Texture Texture PlayerSkins.MercFemaleCBodyA Warning: Missing Texture Texture PlayerSkins.MercFemaleCHeadA Warning: Missing Texture Texture PlayerSkins.MercFemaleBBodyA Warning: Missing Texture Texture PlayerSkins.MercFemaleBHeadA Warning: Missing Texture Texture PlayerSkins.NightFemaleBBodyA_0 Warning: Missing Texture Texture PlayerSkins.NightFemaleBHeadA Warning: Missing Texture Texture PlayerSkins.NightFemaleABodyA Warning: Missing Texture Texture PlayerSkins.NightFemaleAHeadA Warning: Missing Texture Texture PlayerSkins.Human_Skeleton Warning: Missing Texture Texture PlayerSkins.EgyptFemaleABodyA Warning: Missing Texture Texture PlayerSkins.EgyptFemaleAHeadA Warning: Missing Texture Texture PlayerSkins.EgyptFemaleBBodyA Warning: Missing Texture Texture PlayerSkins.EgyptFemaleBHeadA Warning: Missing Texture Texture PlayerSkins.MercFemaleABodyA Warning: Missing Texture Texture PlayerSkins.MercFemaleAHeadA Warning: Missing Texture Texture PlayerSkins.EgyptMaleBBodyA Warning: Missing Texture Texture PlayerSkins.EgyptMaleBHeadA Warning: Missing Texture Texture PlayerSkins.NightMaleBBodyA Warning: Missing Texture Texture PlayerSkins.NightMaleBHeadA Warning: Missing Texture Texture PlayerSkins.MercMaleABodyA Warning: Missing Texture Texture PlayerSkins.MercMaleAHeadA Warning: Missing Texture Texture PlayerSkins.MercMaleCBodyA Warning: Missing Texture Texture PlayerSkins.MercMaleCHeadA Warning: Missing Texture Texture PlayerSkins.MercMaleDBodyA Warning: Missing Texture Texture PlayerSkins.MercMaleDHeadA Warning: Missing Texture Texture PlayerSkins.EgyptMaleABodyA Warning: Missing Texture Texture PlayerSkins.EgyptMaleAHeadA Warning: Missing Texture Texture PlayerSkins.MercMaleBBodyA Warning: Missing Texture Texture PlayerSkins.MercMaleBHeadA Warning: Missing Texture Texture PlayerSkins.Human_Skeleton Warning: Missing Texture Texture PlayerSkins.NightMaleABodyA Warning: Missing Texture Texture PlayerSkins.NightMaleAHeadA Warning: Missing Texture Texture WeaponSkins.Skins.TransLauncherTex0 Warning: Missing Texture Texture WeaponSkins.Skins.TransBeaconTex0 Warning: Missing Texture Texture H_E_L_Ltx.Shaders.cp_caustics4water Warning: Missing TexPanner TexPanner FireEngine.Liquids.water04AR-texpanner Warning: Missing TexEnvMap TexEnvMap CubeMaps.Anubis.Anubis-texenv Warning: Missing Texture Texture FireEngine.Liquids.water04AR Warning: Missing Shader Shader Egypt_tech_Epic.Shaders.toptarpalpha Log: Initializing OpenGLDrv... Log: binding libGL.so.1 Log: Game class is 'GameInfo' Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 3.913592... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255 Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 33478->33477; refs: 347091 Log: Game class is 'CinematicGame' Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 5.974262... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Created and initialized a new SDL viewport. Log: ALAudio: Using ALC_EXT_capture to record audio. ScriptLog: New Player Player id=32af618f3ba1ef8264f8deefed08553c Log: TTS: No output filename specified. Log: Enter SetRes: 800x600 Fullscreen 1 Log: OpenGL Log: GL_VENDOR : Tungsten Graphics, Inc Log: GL_RENDERER : Mesa DRI Intel(R) 945G 20061102 Log: GL_VERSION : 1.4 Mesa 7.1 Log: OpenGL: Device supports: GL Log: OpenGL: Device supports: GL_EXT_bgra Log: OpenGL: Device supports: GL_ARB_texture_compression Log: OpenGL: Device supports: GL_ARB_texture_cube_map Log: OpenGL: Device supports: GL_ARB_texture_env_combine Log: OpenGL: Device supports: GL_ARB_texture_env_crossbar Log: OpenGL: Device supports: GL_EXT_texture_lod_bias Log: OpenGL: Device supports: GL_ARB_multitexture Log: OpenGL: Device supports: GL_ARB_multisample Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object Log: OpenGL: C32 RGB888 Z24 S8 Log: OpenGL: Level of anisotropy is 1.000000 (max 2.000000). Log: OpenGL: Have 0 multisamples buffers, 0 samples. Log: OpenGL: Failed to get a multisample GL context Log: WARNING: OpenGL renderer relies on DXTC/S3TC support for good performance. Log: WARNING: no support for combine3/4 extensions -> not all blend modes supported Log: Startup time: 5.676540 seconds Log: Precaching: NvidiaLogo.LevelInfo0 Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Finished precaching geometry in 0.043 seconds Log: Developer Backtrace: Log: [ 1] ./ut2004-bin [0xad52fd] Log: [ 2] /lib64/libpthread.so.0 [0x3883e0cf40] Log: [ 3] /lib64/libc.so.6(memcpy+0x43) [0x3882775b13] Log: [ 4] /opt/X11R7/lib/dri/i915_dri.so [0x2aaaabcb9ba7] Log: [ 5] /opt/X11R7/lib/dri/i915_dri.so [0x2aaaabd52d87] Log: [ 6] /opt/X11R7/lib/dri/i915_dri.so(_mesa_texstore_argb8888+0x14b) [0x2aaaabd57462] Log: [ 7] /opt/X11R7/lib/dri/i915_dri.so [0x2aaaabcb7e93] Log: [ 8] /opt/X11R7/lib/dri/i915_dri.so(intelTexImage2D+0x7d) [0x2aaaabcb80c4] Log: [ 9] /opt/X11R7/lib/dri/i915_dri.so(_mesa_TexImage2D+0x298) [0x2aaaabd45d4c] Log: [10] /opt/X11R7/lib64/libGL.so.1(glTexImage2D+0x7d) [0x2aeec135e8c1] Log: [11] ./ut2004-bin(_ZN14FOpenGLTexture5CacheEP12FBaseTexture+0xfa1) [0xcd4511] Log: [12] ./ut2004-bin(_ZN22FOpenGLRenderInterface12CacheTextureEP12FBaseTexture+0x89) [0xcd8969] Log: [13] ./ut2004-bin(_ZN22FOpenGLRenderInterface15SetShaderBitmapER25FOpenGLMaterialStateStageP15UBitmapMaterial+0x56) [0xcd8d66] Log: [14] ./ut2004-bin(_ZN22FOpenGLRenderInterface17HandleSpecular_SPER25FOpenGLMaterialStateStageP15UBitmapMaterialiii+0x28) [0xce3aa8] Log: [15] ./ut2004-bin(_ZN22FOpenGLRenderInterface17SetShaderMaterialEP7UShader19FOpenGLModifierInfoP7FStringPP9UMaterial+0x1cec) [0xcdc8ac] Log: [16] ./ut2004-bin(_ZN22FOpenGLRenderInterface11SetMaterialEP9UMaterialP7FStringPS1_Pi+0x40d) [0xccb29d] Log: [17] ./ut2004-bin(_Z16RenderStaticMeshP13FDynamicActorP15FLevelSceneNodeP5TListIP13FDynamicLightEPS3_IP20FProjectorRenderInfoEP16FRenderInterface+0x1900) [0x7fb580] Log: [18] ./ut2004-bin(_ZN13FDynamicActor6RenderEP15FLevelSceneNodeP5TListIP13FDynamicLightEPS2_IP20FProjectorRenderInfoEP16FRenderInterface+0x268c) [0x7b88dc] Log: [19] ./ut2004-bin [0x7e1a41] Log: [20] ./ut2004-bin(_Z11RenderLevelP15FLevelSceneNodeP16FRenderInterface+0x10b0) [0x7de300] Log: [21] ./ut2004-bin(_ZN15FLevelSceneNode6RenderEP16FRenderInterface+0x643) [0x7c22c3] Log: [22] ./ut2004-bin(_ZN16FPlayerSceneNode6RenderEP16FRenderInterface+0x1d7) [0x7c62c7] Log: [23] ./ut2004-bin(_ZN11UGameEngine4DrawEP9UViewportiPhPi+0x809) [0x67b689] Log: [24] ./ut2004-bin(_ZN12USDLViewport7RepaintEi+0x46) [0xcbd8c6] Log: [25] ./ut2004-bin(_ZN10USDLClient4TickEv+0xd9) [0xcbb2c9] Log: [26] ./ut2004-bin(_ZN11UGameEngine4TickEf+0x590) [0x67ff30] Log: [27] ./ut2004-bin(_ZN9CMainLoop7RunLoopEv+0x128) [0x522928] Log: [28] ./ut2004-bin [0x518aaf] Log: [29] ./ut2004-bin(main+0x2c6d) [0x514ded] Log: [30] /lib64/libc.so.6(__libc_start_main+0xf4) [0x388271d084] Log: [31] ./ut2004-bin(strcat+0x9a) [0x511faa] Log: Unreal Call Stack: FOpenGLTexture::Cache <- FOpenGLRenderInterface::CacheTexture <- FOpenGLRenderInterface::SetShaderMaterial <- FOpenGLRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Exit: Exiting. Log: FileManager: Reading 0 GByte 59 MByte 526 KByte 197 Bytes from HD took 0.277503 seconds (0.074028 reading, 0.203475 seeking). Log: FileManager: 0.000000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Allocation checking disabled Uninitialized: CTRL-C has been pressed. Uninitialized: appRequestExit(0) Uninitialized: Log file closed, Thu Feb 21 11:14:03 2008